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I think id left the story till the end and did not put to much time into it at all. No one cared it was a masterpiece of a game (the fact some of us are still here 29 years ago says this). It's only in the last decade or so people want stories and Quake/Quake II were from an era before this. Same with Duke Nukem 3D, aliens invade earth, save the babes and kill them. That was it and it was fine. Now everyone wants to theorise everything.
I also don't get what the angle is of, no lore, no storyline, no events? Why not just have pacman ghosts then? There is obviously a lore and storyline in Q2 and ID set it up many times. Soldiers being tortured and turned into machines.
I mean that's what makes a game for me having compelling villains to fight. Otherwise its just pinballs, or pacman ghosts, or jackks, or some other game object. Devoid of any kind of direction or soul they only exist to serve functions. Is that what ID games are to you? I mean I didn't hate Q4 like everyone else...
I played a really well made game with a lot of nightmare sci fi... Dunno what everyone else played. Thought the shadow warrior remake was far worse, for having generic blood stained skeletons over and over again, and an annoying demon pal. And I never said you had to theorize anything, but dimensions of the machine was even telling a story.
So because I played the game in the last 10 years I should ignore the strogg and just shoot? I shouldn't think about them as sinister nightmare villains but big robot guys like transformers? Because I didn't play quake4 first... It was quake2 that made me think about them like this, quake 2 way before the machine games.
I think the "stroggification" scene in Q4 did a good job of capturing the "processing" areas from Q2
Though generally, if I want "Q2 with dynamic shadows" I'll just play a Q2 sourceport
I don't hate Q4, I definitely like it, it just doesn't hit for me like Q2 does
My interest in the Shadow Warrior remake pretty much ended on announcement. My aversion seems to have been well justified in retrospect
Doom also had a loose narration so did heretic, but those were based on texts, and not an actual coherent story path. Which quake2 did well, others like half life, sin and system shock also did this to great effect. But least imo q2 had the advantage in villains. HL for example, fun game with a good progression but I didn't like the alien enemies as much as q2. Same with sin which was good for the buddy cop humor. But the villain was just a bond rip off with boobs. Turok, just mercs and aliens, even marathon which gets close to q2 in narration, still doesn't match q2. Q2 just had the best most original game villains.
Couldn't spell it better. Strogg are practically the alien version of nazis, but brought to the absolute extreme. Literally nothing sacred and humane remained in their society. Expansion and war, war and expansion - that's the only aim.
I'm usually very conscious about enemies I kill in the videogames, but killing strogg feels like an act of mercy. They are not even brainwashed by propaganda - there's no human, no beast, no even demon inside the shell of flesh and steel. Just a walking weapon and nothing more, the insult to the life itself.