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Strogg: The Borg ripoff
Symbols and architecture functionality: the game was made by humans, so it's a reflection and manifestation of things those humans saw and/or experienced. As for "skull and wings" logo and red-black-white flags in the first level, check some of the design documents in the "id Vault" section of the Enhanced rerelease. The description literally says (though it's blurred out) "Nazi Germany".
Just cause its a game shooter doesn't mean there isn't imagination there, if fiction makes the player think then its something more.
https://www.ancient-origins.net/unexplained-phenomena/300-million-year-old-screw-or-just-fossilized-sea-creature-002899
Maybe its just a fossil that looks like a screw, or maybe more life than just us on all those billions of planets followed the same idea and structure. Tools, metal, gears, etc. Its not that unbelievable and we did it. Now after thousands of years of stagnation with no extinction event you don't think strogg could be possible?
Not saying it is we better hope its not, but it could be. I get that the inspiration for the game is a big nazi gun, but what the strogg just magically thought up falcons? I mean if you just want something to exist with no explanation or imagination behind it at all fine that's cool...
you're saying that this game is hugely imaginative but when people point out that these concepts already existed, they just took existing ideas and crammed them into a game (where carmack himself said that the story of these games was as important as the story in a porno), the story was really just an excuse to HAVE a game, to HAVE a bunch of cyborg enemies.
they probably said 'what will we be killing in this one' and someone eventually suggested 'how about cyborgs' and then they had to contrive some situation to explain why, and just took ideas from other places to do that.
imo the story/setup for doom1 was more creative even though everyone always dismissed it. the idea of scientists creating teleporters but they open a portal to hell by accident is actually a cool idea imo. i imagine that idea existed in some scifi story somewhere, too, though.
Where Id went their own way with this was going more military-industrial and in a very literal sense. The Borg in Star-Trek are super high-tech. The Strogg are more like "tech enough". It's more raw industrial mixed with 20th century military.
Regarding the hypothetical nature of the Strogg, I think what we're given in the game is "Strogg Lite". Every enemy encountered is pretty much autonomous. If the Strogg actually behaved more akin to their lore in the user manual it would be impossible to beat them because all their minds should be networked. While the individual Strogg units might fight autonomously, there would be some degree of overarching communication going on between them. This means as soon as Bitterman's pod crashed it would have been swarmed and he would have ended up more like Willits on the prison levels. Even if he had managed to exit his pod, as soon as the first guard was alerted, all of them would have been. There would be no need for Strogg to use manual alarm switches on the walls like we see in the game. That's not what we see though.
Quake 4 is what really tries to cement the idea that the Strogg are all connected... however based on how they behave in Quake 2 I have to question that. The Strogg will infight each other. Until the remaster, there was even a bit of hierarchy involved in that. In normal Quake 2, lower ranked units would not retaliate if accidentally hit by fire from a Tank. A Tank, however, would retaliate against another unit accidentally striking the Tank. This would then turn into a (very short lived) infight. The way the Strogg behave in the game appears less like they have some kind of neural link and more like they have some kind of onboard loyalty programming, but they are still relying on verbal communication within their ranks. We see external communication hardware - lasers and dishes - but nothing that directly shows the Strogg are connected to each other. They do not behave like a hive mind.
Now how to reckon the idea of linked communications with their method of selecting a leader? We see a few Warlord-class Strogg in the games. We have the Makron, the Black Widow, and the Moon Base Commander, which happens to be the same model as the Makron, even to the point of utilizing another Jorg unit. We know that leadership is determined by strength, and that despite being a unified society there are internal factions. I believe that would stem from a hierarchical structure rather than a unified collective. You would have the Makron, then specific unit commanders (we see a LOT of Tank Commanders in the palace), down through the various ranks. With a military structure like this, decision making would have to occur at the rank level to command lower units down the chain, so some degree of autonomous thought must be present. This would leave the room necessary for internal conflicts - one warlord feeling another warlord was not strong enough to deserve leadership, or two commanders differing on a strategy. This would lead to the idea of assassinating the Makron as we've seen.
Leaving Quake 4 out of this... Personally I think the Strogg are in a state of stagnation. They have reached a point of technological advancement where there doesn't seem to be a need to advance to keep doing what they are doing. Nobody has been able to defeat them so why innovate? They just keep using resources and searching for new ones to exploit. We see exactly one prototype fighter in Ground Zero, but everything else just consists of exactly what is necessary for keeping the machine running.
I agree with your analysis. That's basically what I think about them, that they can't really be connected or extremely advanced cause that's not what we see in the game. What we see is an industrial nightmare, and there has to be a source and reasoning behind it. I have not played quake 4 but this remaster has me wanting it. I was planning on getting the first stalker game next. But I think I might post pone that and get quake4 instead cause I'm interested to see how they handle the strogg.
But from what I've seen from youtube videos, quake 4 goes in a more... Surgical direction, while quake2 is just flat out meat soup plastered to tech. Which to me is way more frightening, its like their whole society is using organics to basically glue themselves together. This in itself could be a galactic nightmare.
And the comparison to an old nazi movie is fine as a direct objective plot. But that doesn't explain the actual background lore of the strogg. The falcon symbols, the reason why they invaded etc. Of course any story can get inspiration from a plot mechanic. Isn't star wars just guns of navarone? Big death gun they all gotta take out?
You see we could pretty much say everything is guns of navarone. Goldeneye is guns of navarone orbiting earth. But that's just simplifying a plot goal. All the quake 2 expansions, quake4 etc, didn't just stick to the guns of navarone. And the strogg have a definite feel to them, that makes you think about this concept. Its how someone put it about the borg. Borg would probably whup the stroggs ass cause of cohesion. They'd probably even be offended by the stroggs crude nature. That's what to me is so nightmarish about the strogg that they are basically a mirror image of fascism gone out of control, mixed with industrialism, mixed with... Like I say I can't say assimilation but maybe in a crude sense.
Just imagine the strogg could basically use any organic matter as their glue so to speak, hell they could go and invade a primitive dinosaur planet and fuse trex skulls to robots if they wanted.
That's a great movie and the Borg are cool too, so that's a "win-win" in my eyes.
And yeah, the Strogg are kinda "cyborg-space-Nazis".
I don't remember anything about the film besides the gun.
I remember vanessa williams in penthouse tho.
I'm actually writing my own lore backstory for the Strogg for use in Generations Arena that starts them off as a peaceful race that ends up turning bad for... reasons. Can't spoil it here, but if you can excuse a small bit of narcissism...
Regarding the bird on the flag, I think that's just the whole German Eagle iconography at work as far as the devs go, but then again I am often used as a metaphor myself so I thought, hmm... Phoenix from the ashes. Maybe something did happen to the Strogg in some ancient forgotten time, and their marriage of flesh and metal allowed them to "rise" from what they were into something stronger and better in their minds, and they adopted that for their symbol. The meaning has since long been forgotten, but they keep the iconography because it's always been there, and they are no longer what they used to be.