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This isn't about not liking change; there have been lots of updates to various enemies as well as to AI generally, and I would say that I'm very happy with 99% of it. Just this one obviously ♥♥♥♥♥♥♥♥ broken thing, the guy who hits you when he lands absolutely nowhere near you. I'd also like to point out that nobody, absolutely nobody has been able to provide a rebuttal to what the criticism of the Berserker leap actually is, especially you, Cr0m.
I'm gonna repeat something here:
NOBODY has been able to give a good answer to this. In fact, ask the Quake II gaming population for a simple yes/no to the question "Should the Berserker leap hit you when it lands absolutely nowhere near you?" I think 99% would say no, in which case it's argument over.
That said, I do agree the Tank and Tank Commander deserve a bit more of a buff than they got with the suppression fire thing. Perhaps off the top of my head they could have a quicker firing animation for their blaster and especially the rocket launcher, maybe give them a power shield, maybe give them homing rockets like the Beta Super Tank got.
those of us who don't see it as a problem, don't see it as a problem. you can't dodge the laser guards, you can't dodge hitscan bullets, you just have to have a plan for how to deal with those things and maybe sometimes you have to fall back and regroup.
you duck around a corner if you see a berzerker down a hallway. if you don't do that you're just not on the ball and deserve to eat a leap. try harder.
you stay close to them and the leap ceases to become something you have to worry about anymore.
i've said these things time and time and time again and it's YOU who keeps ignoring it, and you are a very tiresome person who probably kills all the fun in everything.
like in this thread you're not even addressing the topic of my post, while all you do is accuse others of ignoring your one single point that everyone already understands. seek help.
Btw Cr0m, I believe that it would be better to make any suggestions in Nightdive's official Discord server. I personally don't use that app (thus I can't share a link to it), but there would be far better chances of talking with them there.
The only hitscan bullet in the original Quake II with good accuracy came from the Super Tank, which was deadly accurate against a strafing player. (The Carrier in Ground Zero was better against a strafing player)
Incidentally, the remaster improves all of the above except the Super Tank; they now have better accuracy against a strafing player. Super Tank got substantially *worse* in this regard, and in my mind didn't really need to, but you can't have everything.
The rest of your post is nonsense because you're doing exactly the thing I observed, yet again; deliberately ignoring what the criticism of the Berserker leap actually is. I didn't ask for tactical advice against a Berserker. I said it shouldn't hit you when it lands absolutely nowhere near you. And nobody, absolutely nobody has come up with a good answer.
i'm proposing that they have a MAIN game mode and an ALT/REMIX mode with any and all changes, right in the menu. to try and reduce that down to this all being about the berzerker leap is pretty lame.
and gee thanks for your suggestion about discord but my thought was that if other people saw the idea (and this could include people from either side of the debate, re: liking the changes or not), posted their agreement, and the thread grew large enough it would serve as more of a statement to the developers than just a single person saying it in discord.
It's annoying and a little bit ridiculous by now.
there's a clear difference here and you are possibly intelligent enough to have seen that on your own, but here goes- the current situation is that a company is remastering games. people are complaining about changes they make. hexen on the other hand is a 25+yo game. i'm not crying about it, i'm pointing out that they could address a lot of complaints with it if they do a remaster. and at the same time they could please everyone by having a separate mode for any game altering changes, going forward.