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Which one of these would you compare more to scourge? Just a fast paced expansion with a lot of new and fun additions. Machine in quake1 was pretty epic and seemed to be the longest expansion for me. I think it was a lot longer than quake1 even if quake 1 had so many episodes. The levels in machine just felt bigger with more complexities which made it go on for a while. Not a bad thing, but I still think scourge is a more fun campaign to blast through with a friend if you just wanna show them an awesome quake experience that you can complete in no time. With a fun but kinda pathetic last boss.
I guess I would compare Scourge with The Reckoning, I think they are at the same level of quality, expansions that are just a fun set of levels (even if The Reckoning has a very confusing level dising, but the compass helps a lot), I have the same problem with Dissolution of Eternity as with Ground Zero, it has elements that make it sound more interesting than the expansion previous but the execution is horrible, DOE has a very clastophobic level design, and some with just horrible gimmicks like that level where it always has this horrible earthquake effect, and that level where you're getting lost in portals.
I truly don't understand the criticism about the Medic Commanders in GZ because Call of the Machine is filled with them in worst situations. Although in both instances can become pretty annoying.
Reckoning- i thought the beginning with the... i think they're called Geks? i thought it was pretty cool. swimming around in caves, felt different, and i think those enemies were good and fun to fight. i think limiting the player to just the shotgun was a good idea, it forces a different kind of gameplay than what you do when you have every gun and full ammo. i think every campaign should have done this, maybe not just with the shotgun but maybe one of them should've had you relying on the machinegun for a bit. anyway i thought this campaign was more fun than the main campaign, maybe slightly because i never played the expansions back in the day, so it was new to me, but i think the main campaign is just kind of assy. it's too easy, gives you too much stuff, and becomes a SLOG to get through.
ground zero- again i didn't play this back in the day. i know the turrets were improved with those laser sights, and i could imagine that this would have been a lot more annoying without those. with the sights, i think the turrets were fine and i thought it was fun destroying them. so yet another example of nightdive improving these games. i think the proximity mines were kind of worthless, and i think the final boss had way too much health and could kill you way too quickly. i had to reload about 20 times before i finally just got lucky. i think they should have improved that fight somehow but i think these old games just weren't really built for having good boss fights. besides some minor complaints i think this one was fun too.
i haven't finished the new one yet, only a couple of levels in...
Reckoning : No medics (Huge plus) and Phalanax cannon's nice, but otherwise just ok...minus from recycled boss.
GZ: Plus from new boss, minus from lack of real new weapons (Super long minus from worst chainsaw ever) Turrets are annoying , but remake versions are easy to kill , so ....
Q64 : A dissapointlent after Doom64 (Same makers)... I know, different design methods as Doom was 2.5D and Q2 was attempt for real 3D, but .... meh .
I actually like Doom64 more than 1/2 and it made me wanna play those.
The simple and small maps of Quake2 64 have some charm, but I didn't have the passion to play more than four of them.