Quake II

Quake II

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just broly Oct 23, 2021 @ 12:40pm
2 is better than 1!
discuss it here with me if you dont agree with my opinion would love to discuss with people about this!
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Showing 1-15 of 52 comments
Captain n00by Oct 26, 2021 @ 5:00pm 
They are so different that it's actually hard to compare them - dark fantasy of OG Quake vs sci-fi of Quake II, arcadey physics of OG Quake vs more simmy physics of Quake II, dark ambient soundtrack of OG Quake vs industrial metal of Quake II, thunderbolt of OG Quake vs rail gun of Quake II, etc.

My opinion is - OG Quake has better SP while Quake II has better MP.
mick1775 Oct 30, 2021 @ 8:43pm 
Originally posted by n00by:
They are so different that it's actually hard to compare them - dark fantasy of OG Quake vs sci-fi of Quake II, arcadey physics of OG Quake vs more simmy physics of Quake II, dark ambient soundtrack of OG Quake vs industrial metal of Quake II, thunderbolt of OG Quake vs rail gun of Quake II, etc.

My opinion is - OG Quake has better SP while Quake II has better MP.


/thread
just broly Oct 31, 2021 @ 1:53am 
Originally posted by n00by:
They are so different that it's actually hard to compare them - dark fantasy of OG Quake vs sci-fi of Quake II, arcadey physics of OG Quake vs more simmy physics of Quake II, dark ambient soundtrack of OG Quake vs industrial metal of Quake II, thunderbolt of OG Quake vs rail gun of Quake II, etc.

My opinion is - OG Quake has better SP while Quake II has better MP.
Hmm, thats kinda right tbh. But you can compare completely different fps too, for example half life and doom (i dunno just any game). I like the music in q2 more than q1, because the ambience that 1 tried didnt really feel like uncomfortable or scary, like i think it should. And the enemys too: they have a creative design and look cool, but quake 2s enemy have much more variety and some look really menacing, like the tank or even his super version. 2 has some bosses too, 1 only 2 real boss characters i think. The levels have much better design in quake 2 because every level feels special and are connected to each one and another, so it feels like a real world. These are some points on why i think 2 is better than 1.
Phoenix Oct 31, 2021 @ 10:41pm 
Quake 2 is definitely more polished than Quake 1 as the technology was more mature and they knew better what they were doing with it. I think Quake 2's single player is less difficult than Quake 1. Quake 1's maps seem to have been designed with the philosophy of going out of their way to kill the player first and making any actual sense second. Quake 2's map design feels a lot more thought out. The multiplayer for Quake 2 is still my favorite to date.
ming84 Nov 4, 2021 @ 6:09am 
Q2 is ok, Combat is a bit stiff and not as fluid as the first one.
Delta_Assault Nov 5, 2021 @ 1:41am 
Q2 definitely has the better soundtrack.
verdeAntico Nov 5, 2021 @ 3:46am 
I prefer Q1; it's a lot of time I don't play them, so I can't explain exactly why, but surely for the atmosphere.
Invicti Nov 10, 2021 @ 7:10pm 
quake 1 has the nostalgia for me. Also, also many blah colours in quake 2

dat soundtrack dough I listen to it when i workout :)
Phoenix Nov 10, 2021 @ 9:03pm 
Originally posted by MegasInvicta:
quake 1 has the nostalgia for me. Also, also many blah colours in quake 2

dat soundtrack dough I listen to it when i workout :)
Quake 2 blah colors? Most of Quake 1 looks like this.[us.123rf.com]
Last edited by Phoenix; Nov 10, 2021 @ 9:03pm
just broly Nov 11, 2021 @ 3:42am 
Originally posted by MegasInvicta:
quake 1 has the nostalgia for me. Also, also many blah colours in quake 2

dat soundtrack dough I listen to it when i workout :)
Same the ost is godlike
sere Nov 28, 2021 @ 11:35pm 
Quake 2 might seem more polished to some but given its setting and style, it ended up being the progenitor of everything generic in FPS, especially concerning motif. Quake 1 was so crazy and unique, very few games are anything like it and Quake 1 always feels fresh when I replay it. It was mid 90's lightning in a bottle and never made a mold of itself to forcibly shape its successors. Quake 2 just feels rote since its DNA is more easily identifiable in dozens if not hundreds of shooters that came after.

I think Quake 1 is the better game in both SP and MP. Also, i tend to opt for Half Life 1 over Quake 2
Phoenix Nov 29, 2021 @ 6:16am 
I think Quake was hard to copy because, as you said, it was "lightning in a bottle". It was Doom meets Lovecraft in bleeding edge 3-D tech of the day. It's not been done before or since.

Regarding the DNA... Unreal was the other big one at the time, along with Half-Life, that I'm most familiar with. I am curious though as to which shooters you're referring to that copied Q2 as I think I probably missed those.
verdeAntico Nov 29, 2021 @ 7:15am 
I like Quake 2 but I prefere Unreal and Half Life, HL the best of all.

FPS of the same period or with a similar engine of Quake 2 are Unreal, Sin, Kingpin, Soldier of Fortune, Jedi Knight: Dark Forces 2, Jedi Knight: The Mysteries of the Sith, Blood 2, System Shock 2, Daikatana and Hexen 2.

Don't think Sere wanted to say that some game copied Quake 2 but that in every common fps, today fps too, there are core elements that scratch the same itches that Quake 2 did and that it had nothing out of the chore, nothing extraordinary. Maybe it has not a strong identity and it is too generic for today standards.
Captain n00by Nov 29, 2021 @ 10:47am 
Most fun to play in SP are the "2.5D" FPS games like DooM, DooM II, Duke Nukem 3D, Redneck Rampage, etc.

The Quakes and the Unreals (Tournaments) are more MP behemoths, although popularity of the "arena shooter" has somewhat declined in the post Call of Duty 4 times.

Soldier of Fortune, Kingpin and Blood 2 were super fun too, but I played the first Unreal more for the graphics and atmosphere than the gameplay itself.

The first Quake also has a brilliant atmosphere, which makes it more interesting as a SP game.

And I would call things like Half-Life, System Shock, Jedi Knight and even Daikatana "progressive FPS games", as they broke with the "DooM clone" tradition and incorporated novel elements into the genre. (OG Unreal did some very progressive things too, and Quake II to an extent as well)

EDIT: so yes, while OG Quake was pretty much still a "DooM clone", albeit in full polygon 3D graphics, Quake II already did some things that make it harder to describe as such like for example:

- segmented, semi non-linear map design (Hexen did it before but Quake II made it mainstream)

- dodging AIs (primitive for today's standards but back then was pretty impressive)

- non-centered weapon models (Duke 3D did it before but Quake II made it mainstream)

- no more HUD taking up a lot of the screen (the minimal HUD became the standard for FPS games post Quake II, although the "health face" can be missed)

- radio voices from other marines (while the game doesn't actually feature AI sidekicks as we're always alone, it does create the atmosphere that we're not the only ones fighting a war against the Strogg)

- semi simulation physics (Quake II features things like weapon recoil, slower pace of movement, fall damage and more things that make it feel more simmy compared to the pure arcadeness and speed of the old DooMs and OG Quake)

- dying animations (the "DooM clones" always had some gory death animations, but Quake II took it to another level, with crawling enemies and flys buzzing over corpses; The Quake II engine powered Soldier of Fortune took the concept to an even greater level)

So I would say that Quake II broke with quite some traditions and paved the way for the story-driven FPS game, as well as the semi realistic military shooter. (see mods for Quake II like "Action Quake II" and "D-Day Normandy")
Last edited by Captain n00by; Nov 29, 2021 @ 11:03am
verdeAntico Nov 30, 2021 @ 4:18am 
I like some video game history; I knew some or all of this things but I always forget; nice to read them again and to have all this information in one place; the ones about the mechanics are not so easy to find; things like: "when was the first time you can aim with the camera following the crossair in an fps".. I can spent hours searching for things like that.
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Date Posted: Oct 23, 2021 @ 12:40pm
Posts: 52