The Legend of Skye

The Legend of Skye

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This game (The Demo, sofar), is wonderful, but...
This game (The Demo, sofar), is wonderful, but...

... will there be a way, to slow down/up the speed, the text disapears? At some points, the text is a massive block and disapeared, before i red all of it... Would be nice, to have such a feature, in the final release version :-).


Thanks for the Demo, it was a real blast!
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Showing 1-9 of 9 comments
Razor7842  [developer] Mar 14 @ 4:28am 
Thank you for your comment. I will look into it but I can't say for sure. The thing is that the music is linked to the texts in some cinematics. There are also scenes where the time to solve something counts, so I didn't want the texts to be too long on screen. The idea is to make it more like a movie. That's why there is no option to change the speed of the texts. But I will keep it in mind.
Thanks for the info on this topic :-). I get the point, the text in cinematics are fixed to the "video", but maybe there is an way, to throttle down the textdisplayspeed, while regular playing? If not, that's cool, but maybe it possible :-).
Razor7842  [developer] Mar 17 @ 4:21am 
Yes, I was thinking about that. I think I'll slow down the dialogs a bit, except for the cinematics. But I can't give the option to completely stunt them because it would mess up some puzzles that go with time.
Razor7842  [developer] Mar 17 @ 6:26pm 
I confirm that I have modified the text speed in the game. Not in the cinematics that are linked to the music. It is necessary to start a new game to notice the difference.

Now they go a little bit slower. Especially the very short sentences have increased the minimum time they are displayed on screen.

I hope this helps and that everyone can read all the texts well. As I said, I can't make the texts skip manually because it would mess up some of the time-dependent puzzles in the game.
Last edited by Razor7842; Mar 17 @ 7:50pm
Thanks alot! I NEVER skip text, i want to know, what's going on and what the characters talking about, hehe.

Can't wait to play it!
Razor7842  [developer] Mar 18 @ 1:37am 
You are welcome. With people's feedback I've been improving things in the game. I'm also looking forward to everyone being able to play it.

By the way, the game does allow you to skip texts with the left mouse button. Before, I meant that you can't leave the texts paused indefinitely waiting for the player to skip them with the mouse click. This is what could cause problems.
Last edited by Razor7842; Mar 18 @ 1:42am
Adjustable text speed would be absolutely necessary for me to even consider buying the game. The auto advancing text should NOT be a default option, and definitely never, ever the ONLY option. We slow readers want to enjoy the games too. When you manage to read about half of the dialogue, it renders the game practically unplayable.
Last edited by Kuulintu; Apr 2 @ 1:50pm
Lugum Apr 2 @ 1:50pm 
Originally posted by Razor7842:
You are welcome. With people's feedback I've been improving things in the game. I'm also looking forward to everyone being able to play it.

By the way, the game does allow you to skip texts with the left mouse button. Before, I meant that you can't leave the texts paused indefinitely waiting for the player to skip them with the mouse click. This is what could cause problems.

But why doesn't it seem to be in all parts, the skipping with the mouse? I am just at the intro, but it's already not doing it there and from what i skipped it even says so in the game in certain parts it's not available?
Last edited by Lugum; Apr 2 @ 1:50pm
Razor7842  [developer] Apr 2 @ 1:55pm 
You can't skip the text in the intro and credits, because it is linked to the music. In the rest of the game you can.

The text now has a slow speed. I can't pause it at all because it would damage some puzzles and scenes, as they are planned.
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Showing 1-9 of 9 comments
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