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回報翻譯問題
Yup, that's what I ended up doing...speed tapping A button
It's approximately a half hour long so you probably quit like a minute before it's end
i found that you can button past through it all in about four minutes.
Since their labour is to pay off the distilery, the distilery owns them.
There was a passing of time while the people sat in the bar warned that a certain doom was coming for them to the point where it did.
The protagonist sat there at the table aware of the impending doom but as in like a dream couldn't move. Finally when said doom arrives it's esoterically depicted as a glowing skeleton holding a clipboard with a shipping order on it.
The 'philosophical' part is pretty much wrapped up in the brief conversation the woman abandoning her parents has with the bartender.
It involves seeing the forest for the trees and realising there is much larger picture; a more sinister one.
She tells the bartender that's she's working for a pawn shop that is charging excess interest rates intentionally hoping they can not be paid back because those debts can be sold to the bank for a commission.
Those supplying the bank; the main source of revenue for Kentucky, are the distillery whom always need new workers eager to collect debtors and put them to work in the distillery.
Ironically the debt had been accrued because of the debtor's addiction to the product the distillery makes.
The original debt monsters were the power company; before the distillery was established to pay off electricity debts.
https://en.wikipedia.org/wiki/The_Iceman_Cometh#Awards_and_nominations
Here's KYZ's credits for Lem (the original play author)
http://kentuckyroutezero.com/the-entertainment/
Don't get me wrong; I was going to gouge my eyes out once I found I was going to have to sit out that half hour again but what comes afterwards fleshes out the importance of 'The Entertainment' helping me appreciate it a bit more.
Ultimately this game needs a better save system; at least letting you know when the last autosave took place.
Ah, apparently Lem's idea was borrowed as well.
Thanks for the info
I have no issue with the usual KRZ playstyle of going through short casual dialogs to shape my own story, but having to look for the next caption again and again and click the mouse literally thousands of times to advance the non-interactive dialogs between NPCs in The Entertainment is almost as bad as the sluggish movement.
Glad to know it will actually be relevant for the rest of the story because it felt like a huge waste of time.