Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alchemsists and chefs match any class. They both provide self-buffs and sustain out on the field.
The job system is supposed to work with any class, really.
edit: however, it is still easier to get mats from slain mobs, but collecting from nodes is not a horrible experience.
100% agree
I think crafting is prohibitively expensive for lower level characters. I highly recommend this style of boost leveling at a higher job lvl (35-ish) or on an alt. It's fairly easy to get job lvl 35 if you follow the quest lines and keep up with the kharas so that you do them at the same time.