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No, you're thinking of E1M5 - Gloom Keep, not E1M6 - the Door to Chthon. The shambler that spawns in when you get the gold key in E1M6 has you down a narrow hall where you cannot dodge an initial lightning blast. The only way AFAIK to avoid damage is to pre-empt his arrival with weapons fire, but the point of playing on hard and nightmare is that you understand the game and have either apportioned enough health/armor to survive or that you can take down the shambler before it does any damage.
I had never played the game before when I first played on Nightmare.
One day I'll beat Quake 1 (and 2) on Nightmare to know how hard they are, and from what I remember, it's not pretty on either game.
Well yeah, if you abuse the crusher on the final level to constantly make him fall to his death until he is negative, he is easy.
But fighting him without cheesing is brutal, and honestly Xaero is way stronger when he's in a level that suits him (which the last does not ironically); simply due to his 90-100% machinegun accuracy, 100% Lightning Gun accuracy and roughly 90% rail accuracy, depending on his range to you. Believe it or not, he's not actually an aimbot, since it doesn't always work at close combat. He also has the best movement of all the bots since he moves through the map consistently quicker.
Contrary to that, I'd say Anarki is the easiest enemy in the game, since he rarely if ever uses hitscan weapons after he gets the rocket launcher. And he prioritizes it all the time, which makes him near useless as the bots aren't that good at prediction. The bots that prefer the Plasma Gun are way harder than him imho, since its a hitscan weapon at close range and they melt you constantly.
Bots like Phobos are easier imo (force him to use RL) and Hunter can be denied if you control the LG, really.
And Quake 1 / 2 depends on experience and what game you're playing.
I find Quake 2 to be far less brutal than Quake 1, but the machinegunner enemies are jerks.
I wouldn't say they were any harder than Quake 3 to an experienced player though.
Dude Quake 1 and 2 are pathetically easy compared to Quake 3 haha. You're here talking about exploiting pathing in bot AI. In Quake the enemies just zig zag toward you and then attack. You can just walk around a corner and they'll never get you. If you think Xaero "isn't that hard" then clearly you are misremembering Quake 1's difficulty.
I wouldn't really give the Xaero bot that much credit, he's just a bot where there are little changes in stats to somewhat make him easier. As it is, all the bots act the same aside of weapon preferences.
Yes, I know the Plasma Gun is one weapon the bots do very well with, but as I mentioned, it's more the map that made it so that Anarki isn't a bot you can slam through with easy strats like say Klesk and Uriel.
Hunter makes for a hide and seek game on Nightmare, and Phobos doesn't go for the RL that much on Nightmare last time I played, so can't conclude anything on that.
I'm no speedrunner for Quake but Quake 1 and 2 have actual campaigns that don't take 1-2 hours to finish on a normal playthrough, and given how much I am slacking with playtime, well I'm out of luck. And if I can recall, Quake 2's level design doesn't really force you to tough situations like Quake 1 would do on some of its later levels, so probably.
Just finished the first episode of Quake 1 on Nightmare, still beats Quake 3 in terms of difficulty...and an actual SP to have fun with.
Oh Quake 1 monsters zig-zag and you can just run away from a corner, yeah not like you could do that with a Quake 3 bot as they blatantly walk in front of your rocket blasts around the corner.
https://www.youtube.com/watch?v=RNrBjR9Qm9I
That problem affects any bot on that map in particular. The chicken method is generally frowned upon to be fair. I mean I don't care personally, but to say that the bot is easy due to a flaw in the map isn't really fairplay. (Most players wouldn't even discover this anyway)
If I remember correctly its due to an issue in the way the bots see the pillars, which makes it easier to peek rails.
(Something to do with the base and roof of the pillar coming outward from the centre, if I remember correctly, the bots see it from the widest part of the shape and thus can't see you if you peek slightly and quickly.)
Its not an inherent fault with the Xaero bot.
And technically, that's not true, if you've ever played vs Xaero in other maps, you'll find he completely destroys most other bots aside from Hunter, which is usually pretty even, depending on map size. Its good to test a bot vs bot battle if you don't believe me. :3
Anarki is extremely easy to cheese if you're decent with the railgun. :P Just always take the top floor. Add to that the obscene 100 railgun damage of Quake 3 and you can waste him all the time.
Tbh it sounds like you're looking up strategies to defeat most of the Quake bots with defeats the point, most people when talking about the Quake 3 bots are talking from the perspective of a new player. The strategies you talk about only apply to those particular maps and don't really apply to the bots in particular.
Also, the first episode of Quake 1 is easy dude. B) Game's not really too bad at that point. :P
Quake 2's most threatening hitscan enemy has a delay on its firing mechanism, meaning if you simply strafe left and right, it misses.
The shambler does not. :3
Quake 1 is definitely harder simply because of that. :P
what haha
grunts: shoot them with any weapon and they die almost instantly
rottweilers: shoot them before they lumber over to you
ogres: strafe their grenades that they shoot while stationary and hit them with 4 SS blasts, or just cover shoot them
scrags: surprise them around a corner or just dodge their confetti for a few seconds while shooting
fiends: can be beaten in melee if you just Hexen-dodge; other strategies irrelevant
knights: shoot them before they lumber over to you
zombies: slow and have no range, just grenade them since there's practically no other use for rockets at this stage
shamblers: just cover shoot around the pillars they spawn by, and in the case of the one that spawns without cover, use the quad damage or save up enough health
chthon: just casually walk over the triggers
What about any of this is harder for you than an enemy that runs as fast as you, denies you items, has perfect aim within a 0.15 second reaction time, respawns, has a hitscan weapon that can kill you instantly with no telegraphed wind-up, can jump and run in directions other than straight ahead, and starts with a hitscan weapon? It's categorically harder than any threat in episode 1 of Quake 1.
I guess Quake 1 would be hard if I got literally no secrets and just tried duelling enemies with a shotgun the entire game... But since you are familiar with Quake 3 I would hope you realize the value of map knowledge and are getting the ample secrets that raise your health and armor above 100, which the enemies can never get nor deny you, your weapons carry over from level to level, you can quicksave at any rate, and the enemies actually have to engage you to win the match. What are you saying is baffling. The bots in Quake 3 are not geniuses but it's not as though they're easier to tackle than guys that just stand still and fire easily dodged attacks.
Here are two prescribed strategies for overcoming challenges in Quake 1 and Quake 3 respectively:
Shambler kills me in E1M6 on nightmare: just quickload and shoot where he spawns, or get the quad damage and be sure to outdamage when he spawns
Xaero hogs the railgun and has perfect aim on nightmare: make sure to kill him with perfect aim before he reaches the railgun and proceed to control its spawn the entire time, shooting him with perfect aim using the railgun to make sure he never closes distance again
You see, one strategy requires level knowledge and an algorithmic, low-skill plan, and the other requires actual skill in the mechanics of the Quake series. Quake 3 is categorically harder than Quake 1.
Considering he's playing on "Nightmare" setting, he shouldn't really complain about the difficulty.
It's called "Nightmare" with a reason.