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I think it only spawns there on the secret difficulty in the first place, so.
Have not played dark souls
And yea, episode 4 is all Sandy Petersened up with giant open areas, totally dark darkness, etc. I think he missed the memo and thought the game was a horror game or something.
Here is another way if you have nutz (at 7:47)
https://youtu.be/ODC5n5ngQKU?t=468
How about don't be rude? If you can't offer helpful advice in a courteous manner you are not a part of the Quake community. This kind of cheek is typical of console kiddies. Now go play CoD while the grown ups talk.
I use the Axe for this. Great way to save ammo if you can pull it off.
Now that's some skill.
Its funny because I can't remember ever having trouble at this part, a single Shambler is easy pickings.
The issue I found most difficult was the "Dopefish" level / Crypt of Decay.
If you're unlucky on nightmare you can end up with 2 angry shamblers on the top walkway with arrows firing at you from behind, it can be a real hassle to deal with considering the linearity, but its nothing a bit of actual thinking can't fix.
Also a good tip: strafing and using your supershotgun (not the rocketlauncher)
Quake is even now one of the best fps games ever.
Try the lower difficulties and after that all other mission packs, there are very very nightmare ish even in easy mode.
PS: play with the epsilon Mod, graphics are much more beautiful.
Long story short though, quake was originally ment to be open world with RPG elements and the likes, but that idea was scrapped only to have doom style weapons and maze like maps in place of what could have been something much bigger.... The result probably would have been something like daikatana, but much better if John Romero pulled his finger out of dooms orifice during quakes dev cycle.
Onto the topic, Quake on Nightmare is just unfair (and intentionally so), toning down to Hard is better suited, especially since admittedly some of the levels are kind of cheap. At the same time, it does feel nice to put your skills to the test on some of the parts that stump you badly.
Yea word, that's when you really start to feel the burn. The map is filled with fiends, shamblers, and death knights though and isn't particularly chock full of medkits so it's bound to wear you down.
Quake on nightmare is probably one of the easiest id games at max difficulty, tbh, roughly in the league of Quake 2. You can only tolerate one hit in any of the Commander Keens, you take like two before dying in Wolf 3D, in Doom 1 and 2 the enemies respawn and move with no inertia, and in Quake 3 you are essentially fighting aimbots that have pre-programmed pathing to dominate maps, and in the boss fight Xaero goes instantly to the railgun. In Doom 3 you're incredibly slow and hitboxes are tight, and again in Doom 2016 you die almost immediately and it has permadeath.
Quake 1 and 2 are easily, easily the least difficult main line id games and the most unfair they get is springing large enemies on you without cover to test if you have conserved resources properly.
Now Doom 3, honestly I never finished it on Nightmare to know how it is (I should probably get to it), but yeah, Doom 1 and 2 on Nightmare are still a pain definitely alongside Wolfenstein 3D, and the mazes in that game were already enough to get me to stop playing.
It's been forever since I touched Nightmare on Quake 1 and 2, and I can't really promise myself to finish them someday on Nightmare so maybe my thoughts have changed since. Then again, I'm not exactly a "good" player if I say so myself.
Quake 3 is pretty poor though regarding difficulty. On one hand its easy as hell with certain bots because they only use a specific weapon, etc Anarki with the rocket launcher. But on the other hand this makes them difficult as hell when you've got Xaero with the railgun or Hunter with the Lightning Gun.
The game's really inconsistant in my eyes.