Into the Radius 2

Into the Radius 2

scope shooting
how the hell are you even supposed to shoot with a scope in this game?!
I'm using an SKS with optics and missing 80% of the time! I put the crosshair right on the enemy, pull the trigger, and the bullet flies anywhere but the target. on top of that, shooting from cover is a nightmare - somehow, I keep hitting invisible collisions!

aiming with both hands in VR also sucks! without a real weapon for stabilization, my hands keep floating around, making precise aiming way harder than it should be.

but the most frustrating part is that he scoped rifle was my last hope against enemies sniping me from across the map. how the hell is a pistol more effective than a scoped rifle?!
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Showing 1-14 of 14 comments
DelusioN Feb 12 @ 1:51pm 
Press b or y on your forward controller for stabalization/breath holding. I also pull my rear controller back and kind of treat it like a bow, putting my thumb on my cheek, shoulder, or headset depending on how I am standing. The SKS is plenty accurate. As far as shooting from cover, height over bore matters, the scope is ~3" higher than the barrel of the rifle.
ikeaman Feb 12 @ 2:49pm 
Yeah I second what delusion said, put your left aim far to help with stability and press B
That's if the scope doesn't glitch out and freeze the zoomed image.
DelusioN Feb 12 @ 5:28pm 
Originally posted by KAObserver:
That's if the scope doesn't glitch out and freeze the zoomed image.
Yeah, between that and the guns not firing, I've stopped using rifles pretty much.
lovk1y Feb 12 @ 10:01pm 
Originally posted by DelusioN:
Press b or y on your forward controller for stabalization/breath holding. I also pull my rear controller back and kind of treat it like a bow, putting my thumb on my cheek, shoulder, or headset depending on how I am standing. The SKS is plenty accurate. As far as shooting from cover, height over bore matters, the scope is ~3" higher than the barrel of the rifle.
thanks for the advice!
yeah, I'm using B/Y buttons but to be honest? I don't see any difference.
as for the scope height, I'm not really sure how to use cover properly in this game. if I stand even slightly higher, enemies just keep hitting me!

and one more thing - how do you pull the trigger? I noticed that when I pull it the scope shifts a bit. also I've noticed that the bullet flies slightly higher than the scope. it's like the barrel moves up when I shot, but I don't understand why it happens with the shot and not after. so with all this, my shot goes slightly up and to the right.
Last edited by lovk1y; Feb 12 @ 10:15pm
lovk1y Feb 12 @ 10:04pm 
Originally posted by DelusioN:
Originally posted by KAObserver:
That's if the scope doesn't glitch out and freeze the zoomed image.
Yeah, between that and the guns not firing, I've stopped using rifles pretty much.
so what are your recommendations for dealing with a pack of soldiers?
DelusioN Feb 13 @ 9:38am 
I pretty much just use a Beretta m9 (it does 7 more damage than the Glock, 37 vs 30) with a red dot(okp? I can't remember the name off hand, the one with the green chevron reticle). I tend to shoot from the right side of cover (I'm right handed) and slice from right to left shooting enemies.

As far as the shift and gun shooting high, between IRL shooting and dry fire practice, I've probably pulled a trigger close to 10 million times. Muscle memory is a thing lol. But the scope being ~3" higher than the bore, if its sighted in at say 200 yards, it may shoot 3-4" high at 50 yards. Bullets do arc, and bullet velocity is much lower in game vs IRL, so its even more exaggerated.
Last edited by DelusioN; Feb 13 @ 9:47am
Originally posted by DelusioN:
<snip>
This. I've gotten to be okay with rifles, to the point I can take out an enemy at 200 m if I use 20 rounds to do it. Not ideal! But one thing I've learned is that the bullet drop is significant. When there's a shooting range, it'll be good to be able to figure out what the drop is for each weapon configuration and each range. As-is, if it's outside of 100 m, I usually use tracers so I can correct for elevation and walk the rounds to the target.
The biggest thing, I think, is to be patient. When I get panicked and squeeze off a bunch of shots, I hit almost nothing. I really have to take my time, and as I said above, even then I'm still not great. I hope this helps.
Guns are pretty broken. bunch of nonsense that they have done little to nothing since release. Coop is a buggy mess.
Hope they fix the focal points of the scopes, just got the big scope and I have to hold it at arms length to get a decent view through the scope.
Vixx Feb 17 @ 3:38pm 
Originally posted by Shivan Reaper:
Hope they fix the focal points of the scopes, just got the big scope and I have to hold it at arms length to get a decent view through the scope.

This is the worst part for me, the scopes have an unusable amount of black around the center. Honestly this is something I see in a fair amount of VR games, makes me wonder if perhaps most devs have never looked down a real scope before or there's some way most devs make scopes that's not very compatible with the changing eye relief that you have to deal with in VR as opposed to standard game's scopes.

I've been trying to fix this issue via mods since ITR1, might have more luck with this game, though.
DelusioN Feb 17 @ 5:09pm 
Scopes and red dots are both in dire need of rework. Reticles are way too large in the red dots and scopes, and the scopes are just completely broken. Dots should be in the 1-3moa (maybe 6 for a pistol dot) range (1-3" @100yds), the one aimpoint reddot has to have a about a 200moa dot. Zoom changes on the scopes by how far it is away from your eye, if you go too far the rendering stops, and a 7-35x is really useless at the currently available ranges. Farthest shot you can currently make is about 250m. A 4x is plenty for that range, but I'd love to see a LPVO like a 1-6x or 1-8x. If it wasn't 10 deg f (-15? c) outside I'd grab some photos for reference.
Last edited by DelusioN; Feb 17 @ 5:15pm
Vixx Feb 19 @ 11:16pm 
Originally posted by DelusioN:
the one aimpoint reddot has to have a about a 200moa dot.

So, that's fairly easily fixable, the dot size on the Aimpoint appears to be controlled by an emission map texture with the color set in the Uassets data. I've actually already extracted it and you could probably "fix" that in a day or so if you had the tools. I might do it myself this week if I get the motivation to do so. Unfortunately most of the other optics are still referenced in the game from files from ITR1 with that game's file structure and I might not be able to do much there yet.
lovk1y Feb 19 @ 11:54pm 
Originally posted by DelusioN:
I pretty much just use a Beretta m9 (it does 7 more damage than the Glock, 37 vs 30) with a red dot(okp? I can't remember the name off hand, the one with the green chevron reticle). I tend to shoot from the right side of cover (I'm right handed) and slice from right to left shooting enemies.

As far as the shift and gun shooting high, between IRL shooting and dry fire practice, I've probably pulled a trigger close to 10 million times. Muscle memory is a thing lol. But the scope being ~3" higher than the bore, if its sighted in at say 200 yards, it may shoot 3-4" high at 50 yards. Bullets do arc, and bullet velocity is much lower in game vs IRL, so its even more exaggerated.
I've tried other scopes and it seems that the issue was with SKS scope itself.
but that wasn't the only issue! I'm playing in ITR1 now, and it's much more fun and easier to shoot there. the enemies aren't as deadly accurate, the scopes work properly and most importantly - the focus feature makes a difference!
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