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yeah, I'm using B/Y buttons but to be honest? I don't see any difference.
as for the scope height, I'm not really sure how to use cover properly in this game. if I stand even slightly higher, enemies just keep hitting me!
and one more thing - how do you pull the trigger? I noticed that when I pull it the scope shifts a bit. also I've noticed that the bullet flies slightly higher than the scope. it's like the barrel moves up when I shot, but I don't understand why it happens with the shot and not after. so with all this, my shot goes slightly up and to the right.
As far as the shift and gun shooting high, between IRL shooting and dry fire practice, I've probably pulled a trigger close to 10 million times. Muscle memory is a thing lol. But the scope being ~3" higher than the bore, if its sighted in at say 200 yards, it may shoot 3-4" high at 50 yards. Bullets do arc, and bullet velocity is much lower in game vs IRL, so its even more exaggerated.
The biggest thing, I think, is to be patient. When I get panicked and squeeze off a bunch of shots, I hit almost nothing. I really have to take my time, and as I said above, even then I'm still not great. I hope this helps.
This is the worst part for me, the scopes have an unusable amount of black around the center. Honestly this is something I see in a fair amount of VR games, makes me wonder if perhaps most devs have never looked down a real scope before or there's some way most devs make scopes that's not very compatible with the changing eye relief that you have to deal with in VR as opposed to standard game's scopes.
I've been trying to fix this issue via mods since ITR1, might have more luck with this game, though.
So, that's fairly easily fixable, the dot size on the Aimpoint appears to be controlled by an emission map texture with the color set in the Uassets data. I've actually already extracted it and you could probably "fix" that in a day or so if you had the tools. I might do it myself this week if I get the motivation to do so. Unfortunately most of the other optics are still referenced in the game from files from ITR1 with that game's file structure and I might not be able to do much there yet.
but that wasn't the only issue! I'm playing in ITR1 now, and it's much more fun and easier to shoot there. the enemies aren't as deadly accurate, the scopes work properly and most importantly - the focus feature makes a difference!