Into the Radius 2

Into the Radius 2

Control customization ?
The first game you had to CLICK the movement stick in to sprint and it is AWFUL on the Oculus controllers, please let just adjust the sprint function for a different button or way how it begins so we do not have to push the stick in and risk breaking it.
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Showing 1-4 of 4 comments
D Scriptus Jul 24, 2024 @ 9:29am 
Have quite a few hours in the original. I'll try again to get out of the first building soon, the graphics looked pretty good at the default settings. I have no problem playing the original and just popping into this when there's an update - and you know they're coming.

My controllers probably need replacing, so that's on me - but I would benefit greatly from dead zones. I seem to be jumping and crouching a lot while I want to be just going forward and back and turning. Seems to me forward/back was on the turning stick before. That will look comical in co-op.

I plan to check other settings as well, maybe there's a cfg file I can poke.
Sahovo Jul 24, 2024 @ 10:28am 
i've got issue with my controller too, add deadzone will probably help other people that have the same issue (rift S, so i can't customize it on my own)
TomGoodwrenchSK Jul 24, 2024 @ 11:03am 
Originally posted by Sahovo:
i've got issue with my controller too, add deadzone will probably help other people that have the same issue (rift S, so i can't customize it on my own)
I do not want to do a "fix", when this can be easily solved by just letting us customize the controls. For example game like Pavlov just lets us set "autosprint" which activates when the weapon is not being aimed. That would be a big improvement already.
Last edited by TomGoodwrenchSK; Jul 24, 2024 @ 11:04am
Craig Dec 15, 2024 @ 4:28am 
every vr game should have a h3vr "armswinger" style controls, no more stick drift issue, no more deadzone adjusting.:steamsunny:
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Showing 1-4 of 4 comments
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Date Posted: Jul 24, 2024 @ 7:34am
Posts: 4