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It might also be fun to see the return of a bayonet-capable weapon.
Maybe not strictly guns, but relative to : if you can put tape in the game to differenciate the magazines and the ammo loaded. For instance, red for AP, blue for FMJ, ...
In co-op it would open up more tactical options for a squad if they can get an LMG in overwatch position while the lighter (faster?) teammates can flush enemies out.
Lastly, artifacts might be a great option for weapon attachments. We had a lot of artifacts in ITR that didn't have a use, but maybe they were just in the wrong place? Maybe some could reduce recoil, or reduce the weight of the weapon (at the cost of some recoil), or increase muzzle velocity so lighter rounds can have increase armor penetration. Bigger guns like LMGs allow for more variety that wouldn't make sense on lighter weapons (i.e. why reduce the weight on a pistol when its only got limited rail space for an artifact container?).
Additionally, and you can really play around with the fictional aspect here, but caliber switching firearms via the modification cabinet. Maybe the Committee has managed to convert an OTs-33 to alternative pistol calibers, or commit the blaspheme of converting an M4 to fire 5.45mm or even 7.62x25mm ammunition. This would be a great way to bump the firepower of lower-tier weapons, or reduce the high ammo cost (and power) of higher-tier weapons depending on the situation. And for those of us who like collecting guns, its a good way to expand the firearms list without having to remake too many art assets.
the PM-63 is an interesting machine pistol, especially since it fires from open bolt, it would provide unique animations with the large moving slide.
unrelated: Also, I would like to see proximity voice chat for player-player communication. I tried lethal company in VR and using the walkie talkie in VR was a cool experience that would go well with the sometimes hectic situations you can find yourself in with ITR1 / 2.