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For example, I use the Fulmin Prime, so i looked up here https://overframe.gg/items/arsenal/6254/fulmin-prime/ and there is plenty of builds other players have made that are usually either min-maxed or steel path ready.
Galvanized mods, going for Crits not raw damage, and playing off status is the way to take on steel path.
An armor strip warframe or subsumed ability is also recommended, however I don't run one.
A very basic Base Damage + Crit + Multishot + Fire Rate + 3 Elements build on your weapons should be all you need.
Im leveling a Fulmin Prime now and I checked that website. On the most voted build I see that like every mod slot is forma'd? Crap guess I gotta get to grindin
but other than that, your best bet would also to farm Arbitrations for the Vitus Essence and get the Galvanized mods, since they can give a large boost to your primaries/secondaries
Primer means that you use a weapon to apply status like viral or higher initial heat proc so that enemies can be killed faster using abilities or another weapon. Condition Overload is not directly related but benefits from it.
- Rhino is a good frame to this day, he is no longer the best tank around but he's still really good at it given how they made Iron Skin work.
Build him for armor and power strength as Iron Skin directly scales off of your armor and power strength, Roar obviously also benefits from this and is a huge boon for fighting enemies in Steel Path.
Get Adaptation and Rolling Guard from the Arbiters of Hexis Arbitrations Honors shopkeep after doing enough arbitrations for them, it's expensive but worth it, that or you could trade with other players to get it as they are tradeable mods.
- Next thing you need to be concerned with is your damage output.
Damage is calculated in a really obtuse way that is kind of hard to get information on even from the most streamlined explanations given by the most knowledgeable people around so let me see if I can pare it down to essentials.
Two types of damage exist, additive (think mods like Serration that just straight up increase overall damage by a percentage) and multiplicative.
That latter one is a lot more tricky to properly explain but in short, if you're adding a "new type" to your damage output then it will count as multiplicative.
Elemental mods, crit chance (as going above 100% crit gives you increased multipliers separate from just the crit damage stat itself), crit damage, faction damage mods (like Bane of Grineer for example) and multishot all act as damage multiplicative factors.
Additionally, Viral's status effect increases all final damage output on the target by +100% for the first stack and +25% for each stack afterwards up to +325% and as such is a form of multiplicative damage, and damage over time status effects calculate Faction mods twice which means they do drastically more damage if you have some form of Faction damage in play.
Faction damage is itself a noteworthy thing besides that because you don't only have one way of getting it.
Faction mods apply it, Rivens can apply it, and I believe there's a few other ways to get it besides, but for you the most important and key one here would be that Roar is counted as a universally applied Faction damage multiplier.
Roar also applies to other abilities, so if you use a Subsume ability that deals damage Roar will increase its damage output, and it also happens to be able to be boosted by Ability Strength mods to a point where its damage modifier is higher than even a Primed Faction mod can reach.
Also worth mentioning that all these forms of damage have diminishing returns with Crit Damage being probably the hardest to get to the point it stops being useful to apply more, because it adds up into an actual multiplier directly.
If you want to maximize your damage output, don't focus too heavily on one thing over another, try to work in as many types of damage as you can even if it's to a small degree because that will magnify your damage higher.
As a bonus, Slash procs are one of the strongest status effects in the game but they also happen to directly scale off of the base damage of a weapon and I believe it completely ignores elemental damage, I don't know about how it scales with crit but from everything I've seen and tested it seems to scale with the final damage output of the shot that triggers it.
That means don't just listen to people who say to use hunter munitions, sometimes a weapon doesn't need HM to spit out a billion slash procs and sometimes even shooting out a billion slash procs isn't good enough to make the use of a mod slot worth it.
Finally, check the wiki or whatever other sources there are in-game for the damage types that deal the most damage to the enemy types you're going to be fighting the most of because if you're using the wrong elements (Impact, Puncture and Slash included) you can end up doing basically no damage to an enemy even if you have 5000 DPS on the mod screen.
- As a final measure, make sure to use weapons that just simply have better stats to begin with.
Steel Path is not that hard once you get it down but it's also not something you can literally just use whatever you want in unless you have some bizarro build that hyperfixates on it, if you take a regular Karak into Steel Path even with a good mod setup you're going to just die and do no damage whatsoever to enemies even with a primer weapon to back it up and everything.
Even with fully stripped armor, enemies have higher base health pools to begin with so once you get to the squishy meat bits you still have a lot to chew through before the enemies actually die, so you just straight up need high base stats to be able to make anything work.
If you want my recommendation, grind your soul into dust if you have to in order to get the Laetum, Phenmor and Innodem as these three weapons are in the top tier even now and make Steel Path opponents feel like regular enemies once again even with modifiers giving said enemies even more health, armor, etc. because they are so insanely powerful at base and of course only get stronger with proper setup.
Alternatively, you can get one of the many insanely powerful Kuva or Tenet weapons but you do need to fight a Lich or Sister both of which have damage attenuation (IE the more damage output you have the less damage they actually take up to a certain point) and thus require a decent weapon and mod setup to themselves be defeated.
Zariman's a tedious chore of a grind but the weapons are some of the strongest in the game and the stuff you're dealing with is a lot easier to handle in case you don't have gear to let you deal with Liches and Sisters.
Rhino Prime as a loadout choice is good enough to solo damn near anything you throw at him, but needs a good set of weapons or at least one good one to work with given his charge attack isn't good enough to work against Steel Path enemies, he doesn't have an Exalted or pseudo-Exalted ability that can act as a weapon purely off of of energy like Khora or Mesa.
I don't think you need to worry about him as your frame of choice, he should be fine so long as you give him the right mod setup.
I can't even use my Rhinos build properly yet because I dont have the arch gun deployer to benefit from arcane tanker. I still gotta grind out solaris for that.
on any relay in the arbiters of hexus room
- Subsume Nourish on your frame of choice
- Run a status focused weapon with Corrosive
Now you can strip enemies of their armor AND increase all damage they take. This setup lets you melt throuh pretty much every enemy.
As you wrote, you play Rhino. Rhino is perfect for this. Subsume Nourish on him and paired with his roar, you melt every enemy in the game with ease.
If you don't run status weapons, this build might not be the best, but still solid.
Another personal favourite is Hildryn with Roar subsumed. Roar makes it so you can strip enemies of their full shields, which makes her great into Corpus, but her 2 also strips armor, which is awesome against Grineer. Slap Adaptation on and spam her 2, you are basically unkillable while stripping all the enemies armor/shields. Super strong once you get used to it.
But she is very weak to Toxin so you should avoid Infested.