Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I felt like that was one of the less useful augments. seemed easier to pop an Arcane Energize on her. Maybe an Energy Nexus. either one gave her more energy than that augment. Keep in mind that 15% chance is low and that possibility even shows up if the 4th is what kills the final blow.
I felt the same way about the Archon Flow mod. The odds of an ice ability being the final blow of damage is already low enough. That 10% chance of it dropping in addition was massively less useful than just installing a reliable energy regain
rant over.
It's hard to do exact math, since you might cast on the same target multiple times, or that same target might infect other enemies with inferno without additional casts.
But, in a perfect scenario where we drop 7 meteors and get one orb back, it would return 25 out of 70 energy, which is a 35% return. It gets better when paired with efficiency. EG: with streamline it would return 25 out of 49 energy, which is closer to a 50% return.
It's... fine. Not amazing. Not terrible. Just okay.
I mean... back when I mained her, it was easy to turn Index and other missions into a snooze fest. While I didn't agree with the changes, it made sense for the time.
Now, eh - we have a variety of options that made that change moot.
Ah you're right. That's not worthless at all then. That's a legitimately feasible way to get energy.
With Energy Nexus you'd have 27 energy in 9 seconds. Even if an orb never drops at all. Even if you don't cast inferno. You just get 3 energy every second.
There is the chance you can break even or even score multiple energy orbs with that augment though. Inferno hits a wide range of enemies. And she's going to cast it anyway since that's one of her best ways to spread fire.
It's completely viable and rewardable (especially mixed with arcane energy). I'm growing attached to the simple reliability of passive energy regain though.
I run her w/ her signa weapons (Glaive and Sicarus) and she's unstoppable.
W/ Gloom as her first and her second always active there aren't any real energy issue, even w/o energize. Just two Yellow Tau for the boost on the energy pickups.
Her core is quite simple.
Cast 2 to get the first 50% dmg reduction then go to kill something or use an energy pad to start the fun (although, the real fun starts w/o using the energy pad, choices).
Cast 4 to start building up Heat. The Meter go faster as more casts of her fourth are made. So press that button.
Use 3 to reduce the meter, building some Amour (w/ her augmented).
Consecutive casts of her 3 may reduce how fast the meter is building up, so use that as a tool to manage your consume.
Remember that her 2 costs energy only for the initial casts and it will start draining energy only when the meter reaches its maximum value. That's why 3 is an important energy manager tool...also it does armour strip, spit on that....
Gloom is just an optional...she doesnt need it but a good CC tool can be usefull to control better the field.
As a final note, she may not be the "nuke" brainless frame nor she may not within the top ten tier of w/e rankning chart, that's a fact.
Still, in the hands of a good player, she can outperform the avrg "one-button" enjoyer in both total damage and kills and, at the same time, she can quite easily w/ nonchalant tank jade's light while ressing one's glass canon buddy who fell right before her...or one can mock them, choices.
she is not an instant room clearing frame like some others are, but i only used incarnon hate to deal with the acolytes, the rest of the enemies just die from her abilities. and i only went down because i was stupid and messed up.
too many people playing warframe decide a frame is not good enough unless it clears rooms with a single button press.
EDIT: forgot to mention, i went up to the 45 min mark on all steel path survival missions i did, which was one for each faction that has one.
She needs lots of augments to do much of anything that other frames have in their base kit. She needs an overhaul imo. Something that does something useful.
we currently have 75 or so degree view cone for casting inferno Line of sight and you have to press the button to use it every time ( be it with a notable base range )
we previously had 360 degree non line of sight continuous toggle ability
its less of is she good and more that shes much less enjoyable like this , both reworks are usable but the previous one was more beloved and less tedious and limited. its like if you "reworked" Excalibur by removing exalted blade and another ability to add two entirely new ones that had nothing to do with the previous kit
i don't like jumping around and aim gliding and spamming 4 the entire mission i liked picking off heavies with my weapons and world on fire cleaning up around me
https://www.youtube.com/watch?v=AIaPZdPUW2g
the build
https://steamcommunity.com/sharedfiles/filedetails/?id=3406193230
i use 2 yellow archon shard with energy orb effectivenes so i wont have energy problem
and 2 red archon shard for more power