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Was Ember's rework good?
Hi never played Ember before the rework in fact only played once before the rework on the xbox 360, anyways I think she sucks damage reduction doesnt matter for end game content. Her passive sucks only 50% extra strength. HAVE YOU SEEN NYX NEW MASSIVE HOLY MOLY TALK ABOUT POWERCREEP.

Abilities:
Fireball: it sucks very weak even with 12x combo with 300%+ strength
Immolation: 50-90% damage reduction is okay for when ur not in steel path needs to do more like also increase strength(make it scale with strength or range idc ember sucks just fix her)
Fire Blast: its good, i have zero problems with this.
Inferno: its funny, wish it was useful.

The augments suck and that includes fireball frenzy im not gonna use fireball its trash.

Her booty is nice and many will say thats all that matters, so if you wont fix all her problems just add jiggle physics and ill shut up like a good consumer.
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Showing 1-15 of 54 comments
Considering there are much better AoE frames, Ember has no purpose other than MR fodder and a sculpture in the orbiter (where "physics" are completely useless) :lunar2019piginablanket: No idea why DE has nerfed her into oblivion, I don't remember her being terribly popular outside of the mid-game (sub-L80 missions).
DeAlph Jan 2 @ 3:04am 
Originally posted by 😎𝔸𝕤𝕥𝕣𝕒𝕟😾:
Considering there are much better AoE frames, Ember has no purpose other than MR fodder and a sculpture in the orbiter (where "physics" are completely useless) :lunar2019piginablanket: No idea why DE has nerfed her into oblivion, I don't remember her being terribly popular outside of the mid-game (sub-L80 missions).

but that Ember was only for low level mission, as of now it will be outshadowed by Thermal Sunder anyway (she popular at that time because we don't have Thermal Sunder yet). Anyway, current Ember can do level-capped too.
Last edited by DeAlph; Jan 2 @ 3:06am
Warframe was on the 360? What?
I can easily solo Netracells with Ember. She is strong enough, though I guess she requires more work than frames like Dante who are OP out of the box. Replace fireball with Roar, put on Archon Vitality and launch Fireblast to tag heat on as many enemies as possible for her passive before using her 4 and it will nicely DoT to death many enemies.

Before her rework she was useless for anything but brain-less farming on low-level missions and she is much better how she is now.
She honestly could use yet another rework / buff
Ember (when built and played right) can solo a lot of end game content lol. Subsume her 1 and use 3 for armour strip. 2 increases the armour strip as the meter builds ip and the energy drain increases are negligible with her 4 augment. Her passive is pretty eh? But then again so are a couple of good end game frames (have you seen Mags passive? Lmao)
Tako Jan 2 @ 11:02am 
mag passive saves a slot on ur pet who can carry any warframe in steel path
rhoenix Jan 2 @ 11:12am 
Ember with her Healing Flame augment is a pretty good tanky caster, even in SP. Besides - quite a few things in this game don't react well to being set on fire.
The rework did nothing to fix her real problems.

The main issue is that her abilities spread Heat status on a super wide area. Why is this a problem? because Warframe abilities have no elemental or faction bonuses and if you apply a Heat status with your Weapon on a enemy affected by Embers abilties Heat status, that weapon will deal less damage over time.
This make her the worst Heat weapon platform in the whole game.

Now if we talk about Heat ability damage, she is simply the weakest. Nezha, Gauss, Protea, Voruna Koumei Citrine can perform way better.

Extremely energy hungry, very high mod and arcane investment required to perform like a wet noodle. Fireball is such a joke of an ability. Inferno should be renamed "Comfortable Room Temperature"

And btw, even companions can outperform Ember with Heat. Thats how bad she is.
Last edited by lula preso; Jan 2 @ 1:38pm
I found her completely viable even several rotations into steel path. I'm sure there are better options if you're looking for the most optimal warframe to choose from, but yeah Ember is fine.

Before the rework she was genuinely incapable of surviving solo under pressure. Originally her 4th was "World on fire". A constant channeled AoE that went off in a radius around her - similar to day-form Equinox without the damage-spike finisher. It make low level missions very convenient. Everything died as soon as it got in range. But once she played a mission where things survived the 4th ability long enough where the stagger effect from being on fire wore off she'd always get overwhelmed.

She just wasn't a safe option to go into the deep end with. Past-Ember felt like how banshee feels right now. I would not feel safe dragging her into a high level solo.
Originally posted by Arch-Magos Wicked:
Ember (when built and played right) can solo a lot of end game content lol. Subsume her 1 and use 3 for armour strip. 2 increases the armour strip as the meter builds ip and the energy drain increases are negligible with her 4 augment. Her passive is pretty eh? But then again so are a couple of good end game frames (have you seen Mags passive? Lmao)
Her 1 is her best ability with the augment, if you are going to subsume you should replace her 4 since it does nothing in steel path
AYAYA Jan 2 @ 2:53pm 
Originally posted by Tak⭕:
damage reduction doesnt matter for end game content.
Yeah it does. You actually don't need invulnerability (shield gating) for the vast majority of the game.
Originally posted by pirate135246:
Originally posted by Arch-Magos Wicked:
Ember (when built and played right) can solo a lot of end game content lol. Subsume her 1 and use 3 for armour strip. 2 increases the armour strip as the meter builds ip and the energy drain increases are negligible with her 4 augment. Her passive is pretty eh? But then again so are a couple of good end game frames (have you seen Mags passive? Lmao)
Her 1 is her best ability with the augment, if you are going to subsume you should replace her 4 since it does nothing in steel path

the damage increase from the 1 (and her augment) is completely negligible in my experience (one hour conjunction survival. one hour kuva flood. and a couple of random missions. repeated both with and without fireball) there's already hundreds of weapons that completely trivialise enemies WITHOUT damage increases that it's a negative return. if you need to do 600,000 damage to kill an enemy and already deal 800,000-100,000,000 with your main weapon without a damage increase its really not doing anything at all when you look at the math. most of my weapons already delete the stalker acolytes when they show up and without armour 90% of the enemy roster falls like wet paper

sure if you're doing the 0.01% of content (endurance runs for example) yeah sure you'll need it. but when was the last time you did an endurance run? or a level cap run? the games really not hard enough to require the augment at all. you can just run her 4 even without its augment since there's a million and 1 ways to restore energy
Originally posted by Tak⭕:
mag passive saves a slot on ur pet who can carry any warframe in steel path
if you need a pet to carry you in steel path i have some very bad news for you
Flint Jan 2 @ 3:27pm 
What rework?
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Date Posted: Jan 2 @ 12:08am
Posts: 54