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but that Ember was only for low level mission, as of now it will be outshadowed by Thermal Sunder anyway (she popular at that time because we don't have Thermal Sunder yet). Anyway, current Ember can do level-capped too.
Before her rework she was useless for anything but brain-less farming on low-level missions and she is much better how she is now.
The main issue is that her abilities spread Heat status on a super wide area. Why is this a problem? because Warframe abilities have no elemental or faction bonuses and if you apply a Heat status with your Weapon on a enemy affected by Embers abilties Heat status, that weapon will deal less damage over time.
This make her the worst Heat weapon platform in the whole game.
Now if we talk about Heat ability damage, she is simply the weakest. Nezha, Gauss, Protea, Voruna Koumei Citrine can perform way better.
Extremely energy hungry, very high mod and arcane investment required to perform like a wet noodle. Fireball is such a joke of an ability. Inferno should be renamed "Comfortable Room Temperature"
And btw, even companions can outperform Ember with Heat. Thats how bad she is.
Before the rework she was genuinely incapable of surviving solo under pressure. Originally her 4th was "World on fire". A constant channeled AoE that went off in a radius around her - similar to day-form Equinox without the damage-spike finisher. It make low level missions very convenient. Everything died as soon as it got in range. But once she played a mission where things survived the 4th ability long enough where the stagger effect from being on fire wore off she'd always get overwhelmed.
She just wasn't a safe option to go into the deep end with. Past-Ember felt like how banshee feels right now. I would not feel safe dragging her into a high level solo.
the damage increase from the 1 (and her augment) is completely negligible in my experience (one hour conjunction survival. one hour kuva flood. and a couple of random missions. repeated both with and without fireball) there's already hundreds of weapons that completely trivialise enemies WITHOUT damage increases that it's a negative return. if you need to do 600,000 damage to kill an enemy and already deal 800,000-100,000,000 with your main weapon without a damage increase its really not doing anything at all when you look at the math. most of my weapons already delete the stalker acolytes when they show up and without armour 90% of the enemy roster falls like wet paper
sure if you're doing the 0.01% of content (endurance runs for example) yeah sure you'll need it. but when was the last time you did an endurance run? or a level cap run? the games really not hard enough to require the augment at all. you can just run her 4 even without its augment since there's a million and 1 ways to restore energy