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implementation is meh
could use some work..
also to the people who say their operator is slow, boring, and/or useless
you kind of have to get a good amp and level up the school to bring it up to speed with your frame and weapons
almost like how you can't just bring an unmodded level 1 gun into steel path
i dont know why some people expect things to just *work* in this game, you have to level up things, mod things, in higher level content you have to have better builds, in steel path you have to have some synergy in your build
crying that your operator you have put no time or effort into is useless is just embarrassing
but after u get a better amp and some decent arcanes the operator becomes a beast on their own
unairu + a 747 + lockdown + melt + strike + logistics ; is what im using atm
using madurai + onslaught - enables u to be able to basically 1shot void angel shields
Outside of void dash spam, which is annoying to control with precision, they are also far too slow compared to your frame. They can’t even slide.
Whenever I switch to operator it feels like the gameplay slammed on the brakes.
No, what's embarrassing is that the operator isn't fun and engaging right out of the gate. Bullet jumping and warframe gameplay is fun from the start and only gets better. Operator gameplay sucks a fat one and gets barely tolerable later on. THAT is what people are complaining about.
No, the Zariman is stuck half in/ half out of the void. They got the kids off the ship from the half of it that poked back out. I also don't know why you think it would be an inciting incident. They obviously aren't going to tell people the bad parts about it. Most likely it is just reported as a random accident that they managed to rescue some children from.
It is an extra gun to deal with Overguard in some cases, and the school abilities offer extra utility, Zenurik for Energy management and slow enemies with Headshot damage bonus, Madurai for general offense and mobility with both Operator and Warframe, and so on with other schools
As said by other posters, the mode has tons of utility from stripping armor to extreme movement, which can add a lot to frame gameplay like mobile absorb nyx or stripping armor/shields from enemies while using frames with no strip skills.
the conversation is about whether or not people like the way it feels to play, not an argument of if they're powerful. we know that all you care about is power, because number go up, monkey brain happy, but the operator feels dogass to actually play as for most.
the operator is objectively broken for their tools in cases with things like status effects and literal immortality with Last Gasp. we all know that. imo if the operator is moving faster than your frame in any other circumstance than an open world or the circuit- it's a skill issue. but that's just me.
edit: grammar
But I think it's a decent way to remind you how awesome the warframes are. get a taste of "normie mode" for a moment every now and then. But fun? Not really.
Uh, Operator can slide just fine. They don't bullet jump but they can slide just fine.
Tap shift.