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Why are netracells so easy
Like if i am somewhat lucky i can just requeue for it in solo and get keys that don't have a very bad effect, then use literally any item that gives you HP regen (ie diakyu amalgam life steal nikana mod or life strike) and you can basically solo them if you do enough damage. I thought they were supposedly so difficult that it forces you to play in teams.
Last edited by This Cannot Continue; Jan 4, 2024 @ 6:48pm
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Showing 16-30 of 40 comments
Kaggy Jan 10, 2024 @ 4:57am 
Originally posted by tv:
taking more than one key should scale the effects. noone should be allowed to take more than three

Pretty dumb take, you are just advocating for being unable to solo it.
Who cares if someone take more keys anyway?

if i see the party looks pretty new or unprepared, i just take all keys to help speed it along for everyone.. whats the issue?
Verios44 Jan 10, 2024 @ 5:19am 
Originally posted by Daxank:
Because you most likely have a good build.
If you go on overframe and play mainly the S tier stuff every year, everything's gonna be easy.
Now if you play the lower tiers, everything will become a lot more interesting.

If you want "really interesting" play as Inaros :D
It's the game mode. Killing stuff in a circle is pretty braindead and doesn't really hold any risks besides just dying. The idea of actually LOOKING for the thing would have been great if they didn't implement the computers but also added some better clues. That way, people take the risk and split up, speeding up the search OR play it safe and stick together, making it take a little longer.

On top of that, they should have done is made it to an assault style mode, where you have to defend an objective, fight through a bunch of enemies, have a quick puzzle, and that's it.

The whole idea of "destroy all these security to open up a security door" is kinda nonsensical anyway.
Adeptguy Jan 11, 2024 @ 10:44am 
Originally posted by Douchebag Extraordinaire:
It's the game mode. Killing stuff in a circle is pretty braindead and doesn't really hold any risks besides just dying. The idea of actually LOOKING for the thing would have been great if they didn't implement the computers but also added some better clues. That way, people take the risk and split up, speeding up the search OR play it safe and stick together, making it take a little longer.

On top of that, they should have done is made it to an assault style mode, where you have to defend an objective, fight through a bunch of enemies, have a quick puzzle, and that's it.

The whole idea of "destroy all these security to open up a security door" is kinda nonsensical anyway.
True
TheDeadlyShoe Jan 15, 2024 @ 4:57pm 
They should add like 4 voidrigs to the final wave to open the door
DeAlph Jan 15, 2024 @ 5:56pm 
Originally posted by Daxank:
Because you most likely have a good build.
If you go on overframe and play mainly the S tier stuff every year, everything's gonna be easy.
Now if you play the lower tiers, everything will become a lot more interesting.

hmm but kullervo isn't s tier
Foster Jan 15, 2024 @ 8:03pm 
Originally posted by DeAlph:
hmm but kullervo isn't s tier
Kullervo might not be considered S tier on Overframe but that hardly matters considering that the Necramechs are also considered S tier on there when they're nowhere near as good as using a frame is.
Kullervo has insane levels of melee damage output rivaling Valkyr with nowhere near as much investment required to achieve it and can get tons of Overguard for basically free, and can keep enemies CC'd in a large radius while building combo simultaneously by dropping knives on their heads.
If you get a decent melee weapon on him, he turns it into a god-tier one and if you use an already god-tier melee weapon he unleashes raw sublime power with it and has a move that teleports him to keep him from worrying about maintaining combo during the journey to distant enemies and can be used to pretty much one shot most things.

Netracell missions do require good loadouts generally with high investment unless they're just naturally busted like say the three original flagship Incarnon weapons or something, and some frames are like that too.
In terms of mechanical complexity, the closest thing to a proper mechanically complex fight is probably the Profit-Taker since you have to actually gear up with as many different elements as possible while still maintaining high damage per shot output or obscenely high damage per second output, have really good survivability and also have a well built and powerful archgun and then survive an endurance gauntlet.

Trust me though, if you run into a Netracell with a normal Karak, Sicarus and Skana on regular Loki even if they're all heavily invested into with really good mod setups and such you're going to just die or, at best, get carried by people who have setups good enough to salvage your memery.
Originally posted by Foster:
Originally posted by DeAlph:
hmm but kullervo isn't s tier
that hardly matters considering that the Necramechs are also considered S tier on there when they're nowhere near as good as using a frame is.
While I do agree that tier lists doesn't mean jack (saying this as a Nyx and Excal player), Void rig is actually S tier because of Arquebex, which poops all over ANY frames damage doing 300k per shot, no extras like arcanes or buffs, just straight damage.
tv Jan 16, 2024 @ 11:50am 
only thing thing that makes it harder is wisp players using shock motes
tv Jan 16, 2024 @ 11:51am 
Originally posted by DeAlph:
Originally posted by Daxank:
Because you most likely have a good build.
If you go on overframe and play mainly the S tier stuff every year, everything's gonna be easy.
Now if you play the lower tiers, everything will become a lot more interesting.

hmm but kullervo isn't s tier

he's too boring op to be s tier
TheDeadlyShoe Jan 17, 2024 @ 11:28am 
Originally posted by Douchebag Extraordinaire:
Originally posted by Foster:
that hardly matters considering that the Necramechs are also considered S tier on there when they're nowhere near as good as using a frame is.
While I do agree that tier lists doesn't mean jack (saying this as a Nyx and Excal player), Void rig is actually S tier because of Arquebex, which poops all over ANY frames damage doing 300k per shot, no extras like arcanes or buffs, just straight damage.
Albrecht Entrati, unprecedented all time genius

'what if we just put big guns on it'
Foster Jan 19, 2024 @ 8:50am 
Originally posted by Douchebag Extraordinaire:
While I do agree that tier lists doesn't mean jack (saying this as a Nyx and Excal player), Void rig is actually S tier because of Arquebex, which poops all over ANY frames damage doing 300k per shot, no extras like arcanes or buffs, just straight damage.
There are numerous warframes that can do way way more damage per hit than that with no arcanes or other goofy buffs, just the abilities they have in their kit, a good weapon like the Tenet Diplos or something, and maybe some basic strength mods.
It's literally nothing and the Necramechs are significantly less survivable with worse energy sustain, their movement is horribly limited compared to a warframe's and they aren't even usable in 99% of the game's levels.
tv Jan 19, 2024 @ 8:57am 
Originally posted by Douchebag Extraordinaire:
Originally posted by Foster:
that hardly matters considering that the Necramechs are also considered S tier on there when they're nowhere near as good as using a frame is.
While I do agree that tier lists doesn't mean jack (saying this as a Nyx and Excal player), Void rig is actually S tier because of Arquebex, which poops all over ANY frames damage doing 300k per shot, no extras like arcanes or buffs, just straight damage.

*runs out of energy in ten seconds*
tv Jan 19, 2024 @ 8:58am 
Originally posted by Kaggy:
Originally posted by tv:
taking more than one key should scale the effects. noone should be allowed to take more than three

Pretty dumb take, you are just advocating for being unable to solo it.
Who cares if someone take more keys anyway?

if i see the party looks pretty new or unprepared, i just take all keys to help speed it along for everyone.. whats the issue?

I forgot warframe players hate actual teamwork.
Foster Jan 19, 2024 @ 8:48pm 
Originally posted by tv:
I forgot warframe players hate actual teamwork.
Wouldn't someone being willing to take all the keys upon themselves be textbook teamwork?
I don't see how actively taking more of the burden upon yourself to help your teammates is anti-teamwork.
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Date Posted: Jan 4, 2024 @ 6:46pm
Posts: 40