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Agreed fully. Too clustered and maze-like. Making it frustrating (mainly when you're new there) to navigate properly, and with how aggressive infested are you need to kill your way through the map sometimes. Otherwise get body blocked at choke points. Great place for farming plastids and nno spores at least.
Archwing (Sharkwing) controls are awful and the environment is buggy as hell. You will often clip into supposedly static objects and the walls during water sections, the surrounding environment plays oddly with shadows (becoming darker or lighter for no reason as you go by) and the enemies are simply unfun to fight.
Coupled with my -extreme- body wracking Thalassophobia which I can barely tolerate even though I -know- there is nothing out there to get me. The spots where you can see out into the open depths grip and squeeze my heart unlike anything else.
I am virtually fearless in life. Darkness? Bugs? Heights? Enclosed spaces? Mortal injury? Scary guy in an alley with a knife? Totally fine with it.
But deep water? Hell no.
Intense full-body gripping fear, only made worse by a lifetime history of mentally scarring water sections in games such as the original Jedi Knight, Half Life, Giants - Citizen Kabuto and so on.
Do not go in the Water.
Water in videogames = bad.
- - -
A close second is Ceres but only because I am forever scornful of that place due to running Capture Missions for literally 9 hours straight before that ONE singular type of room appeared with the 2 Kuria's I needed to scan.
A room that is not special in any way, besides the fact it has those Kuria's in it.
Which has an obscenely low chance to spawn, for whatever reason.
I forgot about this. Another reason to hate Uranus. The "multiple locations" during Defence or Interception missions with those Orokin Ruins, or the semi-open Cloning Facility room, are just awful.
Though I'm actually fine with eris and uranus unlike most other people apparently. Eris's maze-like tileset doesn't feel nearly as bad as europa for me, and what I like the least about uranus are the forced archwing segments, but that's about it.
Maybe it's just because I never play on uranus if I don't have a very good reason to, so I don't remember how terrible defense and interception on it is, but I doubt it would feel like so for me.
Every mission on Uranus except Survival, Defence and Interception has Sharkwing water sections.
Some are optional. Many are not.
Particularly Spy and Mobile Defense.
Europa's tileset is one of the few that still gets me occasionally turned around just because the map markers suck so badly. Unlike other planets, none of the missions are really farmed for anything. Even the excavation mission tends to be ignored (despite having same drop table as Pluto) just because people quickly forget about the planet and never care to go back to it. Then you have a crossfire corpus-grineer spy fissure which is just absolute hell in public groups due to it being a single vault that will usually be triggered by a volt or someone else sprinting straight to the end while everyone is collecting traces, that person dying quickly or just floundering resulting in a failed mission. It doesn't even have resources that are particularly useful, it's big 'rare' resource is Control Modules, which are an extremely abunant resource in the void.
Uranus might have an annoying archwing thing, but it is also one of the best places to obtain polymer, gallium, and tellerium.