Warframe
Revalopod 2019년 11월 1일 오전 12시 46분
The grendel missions deactivate mods?
All warframe mods, weapon mods, pet mods, any mods and stances aren't working
Revalopod 님이 마지막으로 수정; 2019년 11월 1일 오전 12시 47분
< >
전체 댓글 45개 중 16~30개 표시 중
Titan 2019년 11월 1일 오전 6시 35분 
Do Arcanes work in these missions at least?
NITRO 2019년 11월 1일 오전 6시 38분 
Titan님이 먼저 게시:
Do Arcanes work in these missions at least?
Not the Warframe one's but my Pax Seekr worked, even though it was using the level one version. Don't think my Zaw ones worked either. Or at the very least I personally didn't notice any of them working.
Wintermute 2019년 11월 1일 오전 7시 13분 
You know, between this and the expendable parazon mods... can we never listen to "we need challenge" and "warframe lacks endgame" crowds ever again? Because if that's the direction it's going to take, I'm jumping ship.
〘 ✘eigh† 〙 2019년 11월 1일 오전 8시 49분 
Nothing works, another stupid update.... Another update pulled out of butt. One more update like this & I'm done with this game.
I didn't spend 3k hours in this game to get back to beginning with nothing.
Titan 2019년 11월 1일 오전 8시 50분 
I always looked at this game more as a casual experience anyway.
Morte Wulfe 2019년 11월 1일 오후 1시 09분 
Something Something Watermelons님이 먼저 게시:
Titan님이 먼저 게시:
Why the fudge... That's a terrible idea for making it "Difficult". What levels do the enemies get to?
They start around 40, and they scale slower than normal, reaching around 50 or low 60s at most.
They're Corpus, so at least they don't have armor.

I personally like this way of creating difficulty, especially here because it meant that DE is at least capable of realizing just how stupidly powerful we can get through modding, and that they're capable of trying to force people to play without it. Which is, in my opinion, necessary in order to create some versions of difficulty that don't necessarily rely on enemy scaling that makes them one shot you or take a thousand of your hits that already do millions of damage.
If you normalize the playing field, you're able to more precisely finetune the difficulty, and I think they should do that more often, but for different situations. Like, cough, stealth only missions that don't let you use abilities or weapons, cough.

I disagree entirely. This is DE attempting to make a paywall by making this stupidly hard. Lets make it so hard so that people can't get through and are forced to pay plat for the frame instead of farming it. Coming from a guy that has paid $150 to this game over the years, I am sickened by this practice and they are definitely showing a greedy side which they never showed before.
Watermelons 2019년 11월 1일 오후 1시 18분 
Morte Wulfe님이 먼저 게시:
Something Something Watermelons님이 먼저 게시:
They start around 40, and they scale slower than normal, reaching around 50 or low 60s at most.
They're Corpus, so at least they don't have armor.

I personally like this way of creating difficulty, especially here because it meant that DE is at least capable of realizing just how stupidly powerful we can get through modding, and that they're capable of trying to force people to play without it. Which is, in my opinion, necessary in order to create some versions of difficulty that don't necessarily rely on enemy scaling that makes them one shot you or take a thousand of your hits that already do millions of damage.
If you normalize the playing field, you're able to more precisely finetune the difficulty, and I think they should do that more often, but for different situations. Like, cough, stealth only missions that don't let you use abilities or weapons, cough.

I disagree entirely. This is DE attempting to make a paywall by making this stupidly hard. Lets make it so hard so that people can't get through and are forced to pay plat for the frame instead of farming it. Coming from a guy that has paid $150 to this game over the years, I am sickened by this practice and they are definitely showing a greedy side which they never showed before.
Sorry, but you're exactly the people that I think DE shouldn't listen to. You get too used to being overpowered through our mods, you're literally saying that playing with the base stats is "stupidly hard". Of course it's going to be a challenge, but unless all ability base stats were absolute garbage before modding, which they aren't in the majority of cases, it's all very possible if you use your head and teamwork if necessary.

In the shortest phrase possible, get good. To elaborate on that, stop crying "muh paywall" because you aren't good enough to beat something, and realize that it's simply you who needs to practice more and get better. I'm not saying that as an insult, I'm not saying that to degrade you. It is simply the reality; you're finding something very possible, difficult right now, and that means you just have to keep trying until you're good enough.
It doesn't necessarily mean a paywall, especially considering Grendel is not RNG based, but skill based. You would have an argument if the key missions were endless and made us grind single digit drop chances for his parts on top of having no mods. THEN it would definitely be something of a paywall. But it isn't. It's simply a test of you being capable without relying on completely broken scaling tipping in favor of you.
Watermelons 님이 마지막으로 수정; 2019년 11월 1일 오후 1시 19분
GunsForBucks (차단됨) 2019년 11월 1일 오후 1시 28분 
Two jobs are 40-50 the excavation is 30-40

Wisp works great since the shock pods will last forever so you don't need much energy.

The shock stunlocks enemies so they don't shoot you... I found a fast firing weapon with an element works great for the bubbles. And a Zaw with innate viral will kill them off at a decent pace. Watch the combo counter rise quick and don't forget to use the super... do it with a slam and lift them and you can work up your combo counter pretty fast again... had it up to 8 without noticing.
Operative Carmine 2019년 11월 1일 오후 3시 16분 
But is he(Grendel) worth the farm?
^3Tinkles 2019년 11월 1일 오후 3시 29분 
Something Something Watermelons님이 먼저 게시:
Titan님이 먼저 게시:
Why the fudge... That's a terrible idea for making it "Difficult". What levels do the enemies get to?
They start around 40, and they scale slower than normal, reaching around 50 or low 60s at most.
They're Corpus, so at least they don't have armor.

I personally like this way of creating difficulty, especially here because it meant that DE is at least capable of realizing just how stupidly powerful we can get through modding, and that they're capable of trying to force people to play without it. Which is, in my opinion, necessary in order to create some versions of difficulty that don't necessarily rely on enemy scaling that makes them one shot you or take a thousand of your hits that already do millions of damage.
If you normalize the playing field, you're able to more precisely finetune the difficulty, and I think they should do that more often, but for different situations. Like, cough, stealth only missions that don't let you use abilities or weapons, cough.
On one hand I see your point and kind of agree, on the other hand the 'progression' we've worked towards playing and the playstyles that are made from that are thrown away which is where I don't care for it.

At least it's a step towards a form of balance, which I'm all for.
TMDWU 2019년 11월 1일 오후 3시 41분 
This is the most retarded mechanic possible. DE is destroying the way the game is meant to be played. So much for a nice learning curve. I have top tier gear with every slot forma'd and I cannot survive a single round of survival in this mode. Imagine being the absolute tools that came up with this idea to LITERALLY NERF THE ENTIRE GAME.

I dont even think Grendel is worth the hassle. Also, if you are gonna do something like this, at least level scale ♥♥♥♥. They just leave everything on Europa, which is gay af.
DLOZanma 2019년 11월 1일 오후 5시 17분 
Morte Wulfe님이 먼저 게시:
Something Something Watermelons님이 먼저 게시:
They start around 40, and they scale slower than normal, reaching around 50 or low 60s at most.
They're Corpus, so at least they don't have armor.

I personally like this way of creating difficulty, especially here because it meant that DE is at least capable of realizing just how stupidly powerful we can get through modding, and that they're capable of trying to force people to play without it. Which is, in my opinion, necessary in order to create some versions of difficulty that don't necessarily rely on enemy scaling that makes them one shot you or take a thousand of your hits that already do millions of damage.
If you normalize the playing field, you're able to more precisely finetune the difficulty, and I think they should do that more often, but for different situations. Like, cough, stealth only missions that don't let you use abilities or weapons, cough.

I disagree entirely. This is DE attempting to make a paywall by making this stupidly hard. Lets make it so hard so that people can't get through and are forced to pay plat for the frame instead of farming it. Coming from a guy that has paid $150 to this game over the years, I am sickened by this practice and they are definitely showing a greedy side which they never showed before.
It's stupidly hard only if your brain is effectively not present, or if you play solo which is dumb. If you need cheat codes to win in a game then why play at all? Not mentioning you can cheese these missions, too. Hildryn and Limbo make all three missions a non-issue. I don't even want to imagine what you spent 150$ in a free game on if you have all these problems.
^3Tinkles 2019년 11월 1일 오후 6시 02분 
DLOZanma님이 먼저 게시:
Morte Wulfe님이 먼저 게시:

I disagree entirely. This is DE attempting to make a paywall by making this stupidly hard. Lets make it so hard so that people can't get through and are forced to pay plat for the frame instead of farming it. Coming from a guy that has paid $150 to this game over the years, I am sickened by this practice and they are definitely showing a greedy side which they never showed before.
or if you play solo which is dumb.
Sadly, some of us can't get better internet where we are - so don't count solo players out of the equation. Some of us are forced into the role!
MekaDovah 2019년 11월 4일 오전 10시 20분 
Something Something Watermelons님이 먼저 게시:
In the shortest phrase possible, get good.

So how does one get good at this? I tried one of these missions recently and was only doing scratch damage. No way I was gonna survive that for 20 minutes, let alone defend something else in the other missions. Could use a clue as to how this is supposed to be done. If it's possible, then I assume there is an explainable path forward.
Titan 2019년 11월 4일 오전 10시 28분 
MekaDovah님이 먼저 게시:
Something Something Watermelons님이 먼저 게시:
In the shortest phrase possible, get good.

So how does one get good at this? I tried one of these missions recently and was only doing scratch damage. No way I was gonna survive that for 20 minutes, let alone defend something else in the other missions. Could use a clue as to how this is supposed to be done. If it's possible, then I assume there is an explainable path forward.

Cheese with limbo.
< >
전체 댓글 45개 중 16~30개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2019년 11월 1일 오전 12시 46분
게시글: 45