Warframe

Warframe

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Revalopod Nov 1, 2019 @ 12:46am
The grendel missions deactivate mods?
All warframe mods, weapon mods, pet mods, any mods and stances aren't working
Last edited by Revalopod; Nov 1, 2019 @ 12:47am
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Showing 1-15 of 45 comments
[BAD]Tan Nov 1, 2019 @ 12:47am 
yes but augment work tho
Revalopod Nov 1, 2019 @ 12:53am 
is this a glitch because without mods i can barely do any damage and just die instantly
Sceles Nov 1, 2019 @ 1:01am 
It's intended, they're supposed to be challenging.
Revalopod Nov 1, 2019 @ 1:07am 
Originally posted by in:
just recruit squad with trin and you are ok.
oh ok, I was doing it solo as nekros, probably not best frame for it
Ifeanyi Nov 1, 2019 @ 2:22am 
I used Hildryn for all 3
GunsForBucks (Banned) Nov 1, 2019 @ 4:16am 
Wisp is pretty great for this honestly.

Also there seems to be a bug where Dijin will respawn with mods working sometimes.
Ryu the Fox Nov 1, 2019 @ 4:18am 
What frames could work for that good? Maybe Inaros?
Watermelons Nov 1, 2019 @ 4:46am 
Originally posted by Ryu the Fox:
What frames could work for that good? Maybe Inaros?
I played with a friend, and Nidus and Limbo worked well for the defense. I had the Larva augment on and it wasn't disabled, so that was super helpful.
The excavation one was total ♥♥♥♥♥ though, Limbo was useful but I was really struggling to remain useful due to running out of energy. Since it's not about killing though ( besides those Nullifiers ), a CC frame probably would've been a good choice for me to use
Revalopod Nov 1, 2019 @ 5:12am 
Originally posted by Ryu the Fox:
What frames could work for that good? Maybe Inaros?
I use Inaros and he never comes close to dying so he's good, but a Nidus on our team got powerful enough the he was killing everything in 1 hit with his virulence
NITRO Nov 1, 2019 @ 5:16am 
Augment still work, me and my buddies did all of them in one go with a combination of Frost, Rhino, and Wisp. Pretty decent crowd control and support options, only thing we really had to keep an eye on was the Nullifiers getting rid of my Frost bubbles but that was about it. Was running the Chill globe augment so when they got in the bubble they froze.
Titan Nov 1, 2019 @ 6:20am 
Why the fudge... That's a terrible idea for making it "Difficult". What levels do the enemies get to?
NITRO Nov 1, 2019 @ 6:23am 
Originally posted by Titan:
Why the fudge... That's a terrible idea for making it "Difficult". What levels do the enemies get to?
Start around thirtyish, but Excavation needs 800 Cryotic, Survival is for 20 minutes, and defense is for 15 waves. Near the end we were dealing with level fifty guys. Was intense as hell.
Watermelons Nov 1, 2019 @ 6:24am 
Originally posted by Titan:
Why the fudge... That's a terrible idea for making it "Difficult". What levels do the enemies get to?
They start around 40, and they scale slower than normal, reaching around 50 or low 60s at most.
They're Corpus, so at least they don't have armor.

I personally like this way of creating difficulty, especially here because it meant that DE is at least capable of realizing just how stupidly powerful we can get through modding, and that they're capable of trying to force people to play without it. Which is, in my opinion, necessary in order to create some versions of difficulty that don't necessarily rely on enemy scaling that makes them one shot you or take a thousand of your hits that already do millions of damage.
If you normalize the playing field, you're able to more precisely finetune the difficulty, and I think they should do that more often, but for different situations. Like, cough, stealth only missions that don't let you use abilities or weapons, cough.
Titan Nov 1, 2019 @ 6:31am 
Look, I can see why people would like that. And I agree it's a good thing they're trying to make it more difficult. It just ticks me off that my build is going to be utterly useless when getting this guy, cause I'm not exactly the most competent player on the face of the earth. Do Arcanes work at least? Maybe I can cheese out some extra damage with Exodia Contagion.
Ryu the Fox Nov 1, 2019 @ 6:34am 
Originally posted by Something Something Watermelons:
Originally posted by Titan:
Why the fudge... That's a terrible idea for making it "Difficult". What levels do the enemies get to?
They start around 40, and they scale slower than normal, reaching around 50 or low 60s at most.
They're Corpus, so at least they don't have armor.

I personally like this way of creating difficulty, especially here because it meant that DE is at least capable of realizing just how stupidly powerful we can get through modding, and that they're capable of trying to force people to play without it. Which is, in my opinion, necessary in order to create some versions of difficulty that don't necessarily rely on enemy scaling that makes them one shot you or take a thousand of your hits that already do millions of damage.
If you normalize the playing field, you're able to more precisely finetune the difficulty, and I think they should do that more often, but for different situations. Like, cough, stealth only missions that don't let you use abilities or weapons, cough.
I think the could at least make it able to go in random groups like in other missions so we don't have to make a whole squad before starting the missions.
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Date Posted: Nov 1, 2019 @ 12:46am
Posts: 45