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just stick next to the operative and make sure he/she/apache doesnt die.
y'know, stuff nobody would think about :/
Speaking of, if deathsnacks' sortie tracker is right, looks like I'm not doing sorties today!
Rock up with my rhino prime and revive anyone who needs it.
Fixes:
Fixed Sortie Defense targets dying to Grineer Fortress traps.
Operative without weapon should not try to engage, but rather hold position.
Furthermore, we've had Syndicates for ages. The solution is right there:
Arbiters of Hexis: Leech Eximus.
Cephalon Suda: Guardian Eximus.
Darvo: Clem
Foundry: Warframe Spectres
TSD/TWW: Operator counts as unique entity, allowing second instances of all consumable spectres such as Eximus units.
Xiphos Lander: Turret.
Let me tell you I've done some pretty nice lazy defences and never had to defend entire flanks. Let's take this sample roster, with the Warframe Spectre as my current Vapor level one (A Chroma with his bundle weapons, for aesthetics, not even for actual use)
This great bundle of units, by itself, has a decent threat level. Even if the enemies want to fire on the operative, there's no less than five extra units they have to contend with. Throw in the Operator's ability to throw down a second instance of each (Turrets are timed but regardless, don't overwrite the previous one if it's still alive) and you can have nine extra units within 30 seconds.
And that's per player.
And who doesn't do 4 man Sorties for the ease? Eight Guardian Eximii alone are a near unstoppable force if properly managed, with a little luck. Toss in eight Leech Eximii, eight Clems, and eight Vapor Spectres, and you have a veritable army to content with the defence waves.
Eight Inaros Vapor Spectres, anyone? Pocket Sand for days? Vapors cost next to nothing and are the most low-effort warframes to acquire as call ins, doing Clem's survival mission gives you enough Clems for five *days* of Sorties (one per day) so it's not even particularly time consuming either. Not with Arbiters or Suda? Perrin's Moas are at least ranged, and Loka's Ancient is the single most toughest of the Eximus call ins in its own right. And it should give a resistance buff to the Operative as well.
Seriously I don't see anyone using Eximus call ins when they're such powerful force multipliers, and even if they never fire a shot all game, they're bodies. Potential targets. And every shot fired at them is a shot not fired at the Operative. Or Defence target. Or you.
On a related note, doing a solo survival in corner camp mode on a long Grineer Galleon tile with a Guardian, Leech and 3 Turrets is fun as hell.
Unless the operative is standing next to a computer console, doing something, just remove the mission entirely.