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Asmodia Dec 31, 2017 @ 9:20am
Psa: stop making defence sorties
Nobody likes to do defence sorties with a suicidal operative who tries their hardest to rush into all the lvl 100 enimies then gets 2 shot, just remove defence and add more less mental straining missions
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Showing 1-15 of 25 comments
ImGhostie Dec 31, 2017 @ 9:35am 
You could just use limbo and have the operative rifted constantly, that way he can't die, unless you banish another enemy along with him, or you could use a healer frame to keep his health up. Sortie defence missions aren't that hard to do, and, assuming you play solo, can be made even easier with other players.
MagnaRose Dec 31, 2017 @ 9:36am 
or!
just stick next to the operative and make sure he/she/apache doesnt die.
y'know, stuff nobody would think about :/
ImGhostie Dec 31, 2017 @ 9:37am 
Originally posted by WeirdProfilePic:
or!
just stick next to the operative and make sure he/she/apache doesnt die.
y'know, stuff nobody would think about :/
A little hard during the kuva fortress defences mind you, especially when the operative decides to run into the tunnels with the gas traps, me and a clan member had a lot of fun trying to do a kuva fortress sortie defence months ago due to this.
Spook Dec 31, 2017 @ 9:45am 
Kuva fortress ones sound pretty annoying with all of the traps, but... Eh. Generally I'd rather do Defense three times than Defection once. Defense can take a while but since you can pick the guy up infinitely (Or, here's the REAL cheat as any frame, warframe specters will pick him up almost instantly FOR you) it's usually not too much of a problem.

Speaking of, if deathsnacks' sortie tracker is right, looks like I'm not doing sorties today!
Last edited by Spook; Dec 31, 2017 @ 9:45am
Dagoth Earth Dec 31, 2017 @ 9:50am 
I dunno... mod up hikou prime and give it to the operative, throw up a frost/gara bubble and AFK to make coffee. You won't need to play defence at all.
Last edited by Dagoth Earth; Dec 31, 2017 @ 9:50am
ImGhostie Dec 31, 2017 @ 9:54am 
Originally posted by Spook:
Kuva fortress ones sound pretty annoying with all of the traps, but... Eh. Generally I'd rather do Defense three times than Defection once. Defense can take a while but since you can pick the guy up infinitely (Or, here's the REAL cheat as any frame, warframe specters will pick him up almost instantly FOR you) it's usually not too much of a problem.

Speaking of, if deathsnacks' sortie tracker is right, looks like I'm not doing sorties today!
Personally never had any problems with defection, being someone who uses oberon for healing, I've always been capable of keeping the defectors alive, and I was not aware that the spectres could actually revive, that's something I may have to use. Thank you for that.
Spook Dec 31, 2017 @ 9:59am 
Originally posted by ObiRonKenObi:
Originally posted by Spook:
Kuva fortress ones sound pretty annoying with all of the traps, but... Eh. Generally I'd rather do Defense three times than Defection once. Defense can take a while but since you can pick the guy up infinitely (Or, here's the REAL cheat as any frame, warframe specters will pick him up almost instantly FOR you) it's usually not too much of a problem.

Speaking of, if deathsnacks' sortie tracker is right, looks like I'm not doing sorties today!
Personally never had any problems with defection, being someone who uses oberon for healing, I've always been capable of keeping the defectors alive, and I was not aware that the spectres could actually revive, that's something I may have to use. Thank you for that.
The only thing I've ever found them reviving are those humanoid defense target kind of things. They will completely ignore downed players, for example. However, if you've got a good base health/armor frame to use for the specter blueprint, then in high level missions like sorties they end up being horrifying durable.
Last edited by Spook; Dec 31, 2017 @ 10:00am
Zack Dec 31, 2017 @ 10:24am 
You have Nyx, Limbo, and Loki that make the enemies either harmless or unable to harm the objective.
fragball Dec 31, 2017 @ 10:29am 
childsplay - did you try todays sortie 3? there the whole bloody sqauds where suicidal by not even moving at all...
TVA.KURT Dec 31, 2017 @ 11:00am 
As someone who tends to avoid complicated missions (mainly spy) as i dont want to ruin it for other players, i like the simple defense ones.
Rock up with my rhino prime and revive anyone who needs it.
Sceles Dec 31, 2017 @ 11:00am 
Defense is not too bad, at least when it's not on Kuva Fortress. On Kuva Fortress the operative just kills himself on traps. Even Limbo's rift doesn't protect against them so all you can do is hope that he stays safe. DE already nerfed sortie defense by reducing the waves from 15 to 10 which IMO was not even necessary. Interception on the other hand takes way too long to complete and is boring af, 15 minutes of standing at the same point. The waves should be reduced from 3 to 2 or even 1.
vid23 Dec 31, 2017 @ 11:14am 
Originally posted by Sceles:
Defense is not too bad, at least when it's not on Kuva Fortress. On Kuva Fortress the operative just kills himself on traps. Even Limbo's rift doesn't protect against them so all you can do is hope that he stays safe. DE already nerfed sortie defense by reducing the waves from 15 to 10 which IMO was not even necessary. Interception on the other hand takes way too long to complete and is boring af, 15 minutes of standing at the same point. The waves should be reduced from 3 to 2 or even 1.
the operative cant die from traps since a few month now edit: in Octavia’s Anthem: Update 20.6.0 on 2017.05.24
Fixes:

Fixed Sortie Defense targets dying to Grineer Fortress traps.
Last edited by vid23; Dec 31, 2017 @ 11:18am
Baylock Dec 31, 2017 @ 12:07pm 
Solution: Give Operative a weapon. Let's take the Lua defence map for example, the one with the collapsing levels. Once given a weapon, Op will start to roam. Eventually they'll reach a defensible position, and you can remove the weapon and they'll largely stay still. Rinse and repeat as needed.

Operative without weapon should not try to engage, but rather hold position.

Furthermore, we've had Syndicates for ages. The solution is right there:

Arbiters of Hexis: Leech Eximus.
Cephalon Suda: Guardian Eximus.
Darvo: Clem
Foundry: Warframe Spectres
TSD/TWW: Operator counts as unique entity, allowing second instances of all consumable spectres such as Eximus units.
Xiphos Lander: Turret.

Let me tell you I've done some pretty nice lazy defences and never had to defend entire flanks. Let's take this sample roster, with the Warframe Spectre as my current Vapor level one (A Chroma with his bundle weapons, for aesthetics, not even for actual use)

This great bundle of units, by itself, has a decent threat level. Even if the enemies want to fire on the operative, there's no less than five extra units they have to contend with. Throw in the Operator's ability to throw down a second instance of each (Turrets are timed but regardless, don't overwrite the previous one if it's still alive) and you can have nine extra units within 30 seconds.

And that's per player.

And who doesn't do 4 man Sorties for the ease? Eight Guardian Eximii alone are a near unstoppable force if properly managed, with a little luck. Toss in eight Leech Eximii, eight Clems, and eight Vapor Spectres, and you have a veritable army to content with the defence waves.

Eight Inaros Vapor Spectres, anyone? Pocket Sand for days? Vapors cost next to nothing and are the most low-effort warframes to acquire as call ins, doing Clem's survival mission gives you enough Clems for five *days* of Sorties (one per day) so it's not even particularly time consuming either. Not with Arbiters or Suda? Perrin's Moas are at least ranged, and Loka's Ancient is the single most toughest of the Eximus call ins in its own right. And it should give a resistance buff to the Operative as well.

Seriously I don't see anyone using Eximus call ins when they're such powerful force multipliers, and even if they never fire a shot all game, they're bodies. Potential targets. And every shot fired at them is a shot not fired at the Operative. Or Defence target. Or you.

On a related note, doing a solo survival in corner camp mode on a long Grineer Galleon tile with a Guardian, Leech and 3 Turrets is fun as hell.
Loki McNeil Dec 31, 2017 @ 12:13pm 
Actually I agree. The operative missions don't make sense, the operative isn't doing anything but standing around saying "Oh look at me, I am a defenseless operative, standing around helplessly crouched. I hope something dreadful doesn't happen."

Unless the operative is standing next to a computer console, doing something, just remove the mission entirely.
Normal Lee Dec 31, 2017 @ 12:17pm 
Originally posted by Spook:
Kuva fortress ones sound pretty annoying with all of the traps, but... Eh. Generally I'd rather do Defense three times than Defection once. Defense can take a while but since you can pick the guy up infinitely (Or, here's the REAL cheat as any frame, warframe specters will pick him up almost instantly FOR you) it's usually not too much of a problem.

Speaking of, if deathsnacks' sortie tracker is right, looks like I'm not doing sorties today!
Defection sorties are ridiculously easy because the defectors have huge amounts of health.
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Date Posted: Dec 31, 2017 @ 9:20am
Posts: 25