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We have had some internal discussions about implementing these fixes. The short version is that adding stellar evolution and fixing these issues within our current star simulation system is very difficult. To implement stellar evolution in a physically accurate way would more or less mean re-writing our entire stellar simulation code right now.
We want to do this in the future, and it is on our roadmap. However, given the scope of this task, we currently do not have a timeline for implementing it.
I understand, at least I know it's being worked on and I didn't mess something up :D