Universe Sandbox

Universe Sandbox

Sparky862 Sep 9, 2015 @ 8:55am
No particles??
Why are there no particles on explotions?? Like when two planets collide...why does one just dissapear?? Whay cant there be particles or where the planest collide, half of the other planet should be missing??
< >
Showing 1-15 of 23 comments
sometimes fragments are released...
Sparky862 Sep 9, 2015 @ 9:39am 
Originally posted by yellowkazooie (gabriel.dac):
sometimes fragments are released...

And the dissapearing planet??
they just merge together. No mass is being lost
Sparky862 Sep 9, 2015 @ 9:42am 
Originally posted by yellowkazooie (gabriel.dac):
they just merge together. No mass is being lost

But i want Explosions....not merging planets lol.....i want to see destruction, planets collide, one explodes into more particles being cast adrift in space, the planet that sufferd the collision should also break of into pieces (depending on the side hit), or half of the planet should also crack or be destroyed or something, exposing the core of the planet which leads to over time destruction to that planet
Sparky862 Sep 9, 2015 @ 9:44am 
Example the metiors...they crash onto a planet, only exploding, leaving no marks or signs of damage to continent??

Why cant a metior hit Africa, cause Africa to break up into more islands or something?? Now that would be BAD ASS
a planet is not a bomb. planets don't explode.

US² is a great tool for learning about the universe. The main goal of the simulator is not to show you expolosions and stuff. If you want explosions, go play bomberman
Sparky862 Sep 9, 2015 @ 9:50am 
Originally posted by yellowkazooie (gabriel.dac):
a planet is not a bomb. planets don't explode.

US² is a great tool for learning about the universe. The main goal of the simulator is not to show you expolosions and stuff. If you want explosions, go play bomberman

Lol, bomberman has pixelated explotions.....

Yes, cause when a giant metior hits earth million years from now, its gonna merge with earth and not cause more destruction than the previous metior before civilization??
both.

ok, I'm done talking to you
Sparky862 Sep 9, 2015 @ 9:58am 
Originally posted by yellowkazooie (gabriel.dac):
both.

ok, I'm done talking to you

Im not trolling or ranting, thought it seems that way to you.....im just stating my opinion??
MacAttack Sep 9, 2015 @ 10:03am 
Originally posted by Sparky862:
But i want Explosions....not merging planets lol.....i want to see destruction, planets collide, one explodes into more particles being cast adrift in space, the planet that sufferd the collision should also break of into pieces (depending on the side hit), or half of the planet should also crack or be destroyed or something, exposing the core of the planet which leads to over time destruction to that planet

You can make planets and moons eject more debris and particles by enabling "Full Body Fragmentation" under View>Simulation>Full Body Fragmentation. Turning it on will more fully fragment a body. Now, don't misunderstand, when this option is on, bodies still merge into one another, but the ejecta is much more pronouced.

I have a feeling that you won't quite be satisfied with full fragmentation. What you want is not yet possible. However, Giant Army is working on implementing something called "SPH." It stands for Smoothed Particle Hydrodynamics. With SPH, this will allow for much more complexity in collisions, formation of planets, stars, and pretty much everthing else I'd imagine.

Here's a video from a dev showcasing the formation of a planet core.

https://www.youtube.com/watch?v=2q0HUJlSRoM

When this finally becomes possible for US2, things are going to be awesome. It will be a while before this happens though, as programming it to work for US2 is going to need some work.
the full body fragmentation option never quite worked for me
MacAttack Sep 9, 2015 @ 10:18am 
Originally posted by yellowkazooie (gabriel.dac):
the full body fragmentation option never quite worked for me

There's actually two options of fragmentation under the Simulation tab. Its the first one near the top. Then there's one further down. The second one doesn't work, probably because its not supposed to be there. Who knows. :P

It works for me though. I actually wish it would stay on when I enable it. Every time I open another simulaition, or reload a current one, the game resets it to "Off." I actually feel like "Full Body Fragmentation" should be under the options menu, not in "Simulation."

Displacment Mapping is under Options, it would make sense to put fragmentation in there too.
Last edited by MacAttack; Sep 9, 2015 @ 10:19am
Sparky862 Sep 9, 2015 @ 10:56am 
Originally posted by MacAttack:
Originally posted by Sparky862:
But i want Explosions....not merging planets lol.....i want to see destruction, planets collide, one explodes into more particles being cast adrift in space, the planet that sufferd the collision should also break of into pieces (depending on the side hit), or half of the planet should also crack or be destroyed or something, exposing the core of the planet which leads to over time destruction to that planet

You can make planets and moons eject more debris and particles by enabling "Full Body Fragmentation" under View>Simulation>Full Body Fragmentation. Turning it on will more fully fragment a body. Now, don't misunderstand, when this option is on, bodies still merge into one another, but the ejecta is much more pronouced.

I have a feeling that you won't quite be satisfied with full fragmentation. What you want is not yet possible. However, Giant Army is working on implementing something called "SPH." It stands for Smoothed Particle Hydrodynamics. With SPH, this will allow for much more complexity in collisions, formation of planets, stars, and pretty much everthing else I'd imagine.

Here's a video from a dev showcasing the formation of a planet core.

https://www.youtube.com/watch?v=2q0HUJlSRoM

When this finally becomes possible for US2, things are going to be awesome. It will be a while before this happens though, as programming it to work for US2 is going to need some work.

I understand this is a EA game, so thats why i say im not ranting or trolling cause i understand that.

But if what you showed me in the vid is in development, then its great....i cant wait.
MacAttack Sep 9, 2015 @ 11:12am 
I never thought you were ranting, its all good. And yes, SPH is in development, but getting it implemented with Universe Sandbox seems complicated, at least from what the developers say.

They have a climate scientist and physicist on the team to help them with that, which is cool. Its almost like they're developing software more than a game, considering the people they have working on it.

I think it was Greenleaf (a dev), who said that SPH can, and will happen, they just don't know when. They want it to work before US2 is updated with this new tech. GA wants to take their time to get it right, so to speak.
Addie Sep 9, 2015 @ 11:35am 
There's two things going on, first we have budgets in place, and if the particle budget is hit, you'll get progressively less, and if the budget is greatly exceeded, there will be almost no visible particles.

You can adjust the budgets in settings, by changing the amount of non attracting particles, the default is around 1024. If you increase it you can get more particles, what's a good setting for you depends on your computer, as you increase the budget, you'll get more of a performance hit.

In regards to the planetary collisions, they're very much a work in progress, and we have a lot of things planned to make them better. The whole body fragmentation is something we're working on long term, and any version you see in game right now is just a limited testing implementation. Hopefully we'll be able to return to work on that one in the near future and get it finished up.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Sep 9, 2015 @ 8:55am
Posts: 23