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We are constantly working on improving how collisions work in Universe Sandbox and have made many changes in the last year to make them more realistic.
The main change in the size of collision fragment size that we've made was to make the results of collisions independent of the simulation speed.
Previously, the number of fragments was related to the simulation speeds, so a slower speed would give you more small fragments, and faster speeds would result in fewer larger fragments.
However, we didn't want the result of a collision to be different depending on your simulation speed. Now the size of fragments is based on the total computed volume of material that needs to be ejected at the beginning of the collision and the total number of fragments allowed in the simulation (among other things).
If you increase the number of non-attracting objects under
Home > Settings > Performance
You should see more, smaller fragments. However, please note that increasing this number may lead to reduced performance.