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Love the new lighting! It really adds to the realism and makes impacts feel 1000 times more powerful
The new colors for data view maps look great and individualises each section
The new holograph effect when spawning planets looks really cool
Bugs:
Making a planet explode causes the particles to be really small in comparison to the planet, causing the planet to disappear right after the explosion. It also seems that exploding planets in general is pretty laggy on my machine (Windows 11, AMD Ryzen 5 5600X 6-Core, Nvidia RTX 4060).
The update seemed to reset my tool shortcuts (lasers, explode tool, planetscaping etc) to default though this is easily fixed.
I get an error popup after exploding a planet
"NullReferenceException: Object reference not set to an instance of an object
TrailSystem.LateUpdate () (at <ec9c87532f3e41d89f042e2d7eaba760>:0)
Systems.LateUpdate () (at <ec9c87532f3e41d89f042e2d7eaba760>:0)
SystemsController.LateUpdate () (at <ec9c87532f3e41d89f042e2d7eaba760>:0)"
Glitch - Space goggles off
https://steamcommunity.com/sharedfiles/filedetails/?id=3372645497
Glitch - Space goggles off - surface light on
https://steamcommunity.com/sharedfiles/filedetails/?id=3372645555
Glitch - Space goggles on
https://steamcommunity.com/sharedfiles/filedetails/?id=3372645640
Thanks, that was exactly what I was looking for :D
Does this mean that it won't be long before the update is in full release?
We're also aware of the shadow issue that you reported. That one might take us a little longer to fix, but it's a high priority.
I'm sorry the tool shortcuts got reset. We'll look into trying to make sure those carry over for everybody in the full release. We're also making some changes to the way the hotbar (or shortcuts on the bottom bar) work so that's good to keep in mind.
Please continue to let us know if you find any other issues, and the screenshots are very helpful!
Depending on what gets reported, it may take a little longer to get the graphics update ready for a full release. We want to make sure it's in good shape and isn't full of bugs or other issues at full release. And we may run into other unforeseen challenges that make things take a little longer.
In the meantime, I'd recommend checking out the preview version. One of the reasons we released it for testing is because we know everybody has been waiting to try it out for a long time, and any and all feedback is appreciated.