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I also can't change the temp. It always just jumps back to 0 K.
We are aware that this issue sometimes occurs on Linux machines, and we have a temporary solution for it at this time.
Our temporary solution for this is to make sure that Vertical Sync is set to Off. You can do this by going to: Home > Settings > Graphics > Vertical Sync
You may need to restart Universe Sandbox after changing this setting for it to take effect.
Alternatively, you can try is running Universe Sandbox with Proton through Steam.
You can do this by right-clicking on Universe Sandbox in your Library, going to Compatibility, checking the "Force the use of a specific Steam Play compatibility tool" box, and selecting "Proton Experimental" from the dropdown list.
Thanks, this worked. (So ironically i need to heat the real earth, by rendering unneeded frames, to heat the earth in the game :D )
We recently pushed an update, 28.0.3, on October 8, 2021 that included a small fix to the Earth's average temperature. It should be stable around 13.8 degrees C now.
If you are still seeing issues like this with the most recent version of Universe Sandbox, it would be helpful if you could send us a copy of your log files as well as a saved simulation that shows this effect.
Here are some instructions for how to send your log files:
http://universesandbox.com/blog/2014/08/support-us2/#emaillog
And here are some instructions for how to send us your saved simulation:
http://universesandbox.com/blog/2014/08/support-us2/#emailsim
The default temperature that we show is the Surface Temperature, which changes based on the elevation and the Lapse Rate, the rate at which temperature drops with elevation on an object's surface. The average surface temperature is about 8.5 °C.
The average Sea Level temperature should still be around 14 °C. The Sea Level Temperature assumes that an object has a uniform elevation. You can find the Sea Level temperature under:
Properties > Surface > Sea Level
Hopefully that is helpful. We are constantly trying to improve Universe Sandbox to make this temperature simulation more accurate over time.
Properties > Surface > Energy Flow > Effective Temperature
World Type World Type 2 Atmo Pressure Atmo type atmosphéric Mass Atmosphéric Composition Toxicity Breathable Toxicity Corrosive Marginal Marginal description hydro % coverage Average Surface Temperature °K World Climate Table Average surface temperature °C blackbody correction blackbody temperature density World diameter in earth unit world surface gravity in earth unit World diameter in km World Mass in earth unit Ressources Habitability Affinity Star Luminosity in solar units Radius orbital in AU
Large Large (Garden) 3,85 Very Dense 0,7 "thick atmospheres
dominated by nitrogen and noble gases, with a significant amount of free oxygen" breathable (although it may be uncomfortably dense). Or marginal Breathable Unknown Not corrosive Marginal High Carbon Dioxide 80% 270°K Chilly -3,15°C 0,97856 275.92°K 1,1 1,13 1,243 14398,46 1,5871867 0,00 5 5,00 1 Sun 1,107329951AU
From a few different sources online, such as the one below, it seems that Earth's Equilibrium temperature is close to 260 degrees Kelvin.
https://www.astro.princeton.edu/~strauss/FRS113/writeup3/
It is possible that our Equilibrium Temperature is off by a couple of degrees due to rounding issues or other slightly different values of albedo, Sun temperature, or distance from the Sun. I am not sure what the difference is in your calculations unfortunately.
To determine the blackbody temperature,
divide the average surface temperature by the blackbody correction.
The blackbody correction
is based on two different factors, each
dependent on the world type and a
few other parameters: the absorption
factor and the greenhouse factor.
The absorption factor is a measure
of how much incoming energy is
absorbed by the world’s surface rather
than being reflected away. The higher
the absorption factor, the more energy
is absorbed, and the warmer the world
will be with respect to its blackbody
temperature. (For those familiar with
astrophysics, the absorption factor
can be determined by subtracting the
world’s albedo from one, and taking
the fourth root of the result.)
The greenhouse factor is a measure
of how much heat energy is trapped
by the world’s atmosphere rather than
being radiated back into space. The
higher the greenhouse factor, the
more energy is recycled within the
atmosphere, and the warmer the
world will be with respect to its blackbody
temperature.
Some of our heating processes are simplified from real life due to computational limits or current limits of our simulation. For example, we do not have materials like carbon dioxide or nitrogen, which may affect our atmospheric heating computations compared to real life.
If you would like to learn more about how we compute these values, we have a wiki that describes how we compute Effective Temperature and the power from various sources of heating:
https://universesandbox.fandom.com/wiki/Temperature_Calculation#Equilibrium_and_Effective_Temperatures