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Also, have you seen the Alpha Centauri sim that is included in Universe Sandbox?
Thanks for the help though. I will try the pre-set AC trinary and see if I can work with that a bit. Still EZ Aquarii and 2 other star systems can't be fixed with that as a model, i don't believe.
Real universe physics allow for trinaries, US 2 physics does not at this time allow for them. (unless you are a dev. lol)
When we set up these simulations, we're not changing the physics at all, we're simply able to precisely set position and velocity to make stable orbits. Our longer-term goal is to make the in-game tools and interface in Universe Sandbox just as easy to use and powerful as the back-end code we use to set up simulations. :)
On a side note I was able to get the trinaries to work (I think) by using the alpha Centauri trinary as a template, and adjusting the stars, and orbital data to make the other three trinary systems for the <20 light year stars to the Solar System. All four being closest to furthest away within 20 light years of Earth: Alpha Centauri trinary, EZ Aquarii trinary, Epsilon Indi trinary, and GJ 1245 trinary. The last one was difficult to get set up.
I ended up using the AC triple as the model, and placed the furthest most star in the place of Proxima Centauri and then the next largest star at the location of A centauri A, and the last star at the location of A Centauri B. resetting each star's parameters and then the closest pair have a barycenter. Once that was done, I clicked all three stars plus the barycenter last and made a second barycenter for all three stars. Cleared and set that second barycenter as the location for the trails and the center for the systems motion, obviously having clicked on it, and then I let it run for a little while. For those stars with planets I added them, and those that had asteroid belts, or cometary or dust rings, I added them as well.
One last thing. Aren't we using Einsteinian gravitational law, not Newtonian now aa Einsteins Space/Time Gravitational Law being the more accurate of the two systems?
I'd love to see, someday, someone use these custom systems and place then in an accurate 3D simulation with their proper distances, vectors, and motions, similar to the closest 100 Star scenario.
All in all, I do hope peopole will use them and enjoy them!
I think the difficulty lies in the fact that a binary has a common gravitational center but the third star can't use that center or barycenter to orbit around the way US is set up now. It seems to want to orbit one not both of the binary stars, BUT by using the AC triple as a template I might have that beat for now, until it gets updated. Again thanks for your feedback and help!
The sim is N-body so is based in Newtonian principles. The reason for not using relativistic laws is explained in the FAQ topic on the main forum index