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Speeding it up definetly makes it less accurate. It will stay very stable if you keep it at 1 day/ sec and stuff....but the game has all the planets gravity to think about then worry about those individual 2000 additional objects in the rings, even though theyre small, the game is tracking each of their tragectories. rings really bog the game down.
I think, OP, if you edit the ring before adding it to a planet, you can select the particle count ( usually 2,000 and up) and then body count. If you lower the body count, it makes it far easier for the game. Maybe make it all 1 body and itll help? I may be very wrong. The game doesnt explain what all the features mean... and I am unintelligent.
Also, in settings you can make your game focus on keeping accuracy high even when you speed the game up...i think you will have to sacrifice on other areas though....
Eh, nvm. I just added saturns ring to 200 particles, 1 body....set the game to 10 days a sec....stayed stable for 15 seconds or so then i started to see 1 particle fly into wide orbit, followed by another, and another...then it just looked sloppy AF