Universe Sandbox

Universe Sandbox

gyrotim Nov 30, 2017 @ 12:24am
Nebulae and collision lag.
I have 8gb of ram, a gtx 960 2gb and I just upgraded to an i5 4570 and I am getting really low FPS when I zoom into colliding planets and when stars go supernova. I can run all my other games no problem which include GTA 5 on high settings, beamNG on medium/high and saints row 4 on high.

Is anyone else having this same problem?
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Showing 1-10 of 10 comments
OuijaMawl Nov 30, 2017 @ 12:24pm 
It is probably due to the amount of objects created by a collision, this game is very CPU intensive so each and every full body will slow down the game, if you have enough of them eventually things will grind to a near halt as calculations for each object start to overwhem the CPU. As I've seen collisions play out the non-attracting fragments will begin to slowly turn into full bodies over time, which means their orbit and physics will be calculated out fully on the CPU so keeping those in check is nessicary for some lower end computers.
Last edited by OuijaMawl; Nov 30, 2017 @ 12:25pm
gyrotim Dec 1, 2017 @ 5:36am 
Originally posted by Callipso:
It is probably due to the amount of objects created by a collision, this game is very CPU intensive so each and every full body will slow down the game, if you have enough of them eventually things will grind to a near halt as calculations for each object start to overwhem the CPU. As I've seen collisions play out the non-attracting fragments will begin to slowly turn into full bodies over time, which means their orbit and physics will be calculated out fully on the CPU so keeping those in check is nessicary for some lower end computers.
My i5 4570 is a good enough CPU. It can run beamNG and GTA 5 no problem.
OuijaMawl Dec 1, 2017 @ 1:35pm 
This is not the same thing as GTA 5 or most other games on the market, these are intense mathematical algortithms that take a lot of CPU time to get done, GTA 5 most of the actual processing gets off loaded to the GPU for graphics rendering and the game doesn't actually have much in the way of calculations to be preformed by the CPU and those that it does won't take up a fraction of its time allocation to finish. Its kind of apples and oranges in comparison to this program.
BigGarlic-805 Dec 1, 2017 @ 2:22pm 
Originally posted by gyrotim:
My i5 4570 is a good enough CPU. It can run beamNG and GTA 5 no problem.
KNOWLEDGE
icelen Dec 1, 2017 @ 4:57pm 
How much ghz and cores do your processor(s) have?
gyrotim Dec 1, 2017 @ 5:51pm 
Originally posted by Sweet Red Fox:
How much ghz and cores do your processor(s) have?
4 cores
gyrotim Dec 1, 2017 @ 5:52pm 
Originally posted by Aw.=w:
Originally posted by gyrotim:
My i5 4570 is a good enough CPU. It can run beamNG and GTA 5 no problem.
KNOWLEDGE
Hey, just showcasing the fact that my CPU is good enough to run all these other games perfectly. You can either help me with this problem or f**** off.
Last edited by gyrotim; Dec 1, 2017 @ 5:52pm
OuijaMawl Dec 1, 2017 @ 8:10pm 
Try this, go into the Settings menu and click on the Performace tab. From the options find a setting Target FPS; change this to your desired number of frames something from 30 - 60 is desirable for most people. Next tick the setting that says Dynamic Budget, this will cull objects when the frame rate begins to go below the FPS setting you have chosen. The CPU should be fine you just need to manage the number of objects in the simulation so the CPU isn't loaded with more calculations than it can handle.
Last edited by OuijaMawl; Dec 1, 2017 @ 8:13pm
gyrotim Dec 1, 2017 @ 8:23pm 
Originally posted by Callipso:
Try this, go into the Settings menu and click on the Performace tab. From the options find a setting Target FPS; change this to your desired number of frames something from 30 - 60 is desirable for most people. Next tick the setting that says Dynamic Budget, this will cull objects when the frame rate begins to go below the FPS setting you have chosen. The CPU should be fine you just need to manage the number of objects in the simulation so the CPU isn't loaded with more calculations than it can handle.
Thank you. I will make sure to do that.
Ultra Derek Dec 5, 2017 @ 7:28pm 
I've ran this game on a computer with two e5-2670s that is 16 cores 32 threads total, and it used every one of them. The game crashes when I use my 24 core 48 thread setup. :steamsad: . It says something like too many threads.
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Date Posted: Nov 30, 2017 @ 12:24am
Posts: 10