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Also, the Ultimate Ninja achievement is also bugged such that nobody can legitimately get it. Either hardcore is supposed to be included in there (even though it's listed as a separate game mode from the main menu), or there's some other bug that prevents it from unlocking. So again, anybody who shows with that achievement has gotten it through some other means.
100% is impossible for human without TAS or speedhacking.
If you read my first reply to this thread, there are people who have done everything in the game already, other than what is currently bugged and not awarding points.
Since then, two more people have gotten there - Dunedane and ChebyShevrolet. Most of these players have videos on either Twitch or Youtube that you can look at to see how the hardest things are done.
Some of levels require inhuman reflexes and too much luck, because it is impossible to react absolutely precise (frame+pixel perfect) multiple times in a row.
I'm not new to precision platformers, but even after many years of practice, some challenges and levels seem impossible. Some I already tried many thousand times.
It can be easily done with recording and editing key press sequences.
https://discordapp.com/invite/nplusplus
It can take many hundreds or even thousands of hours to develop the skills necessary for some of the more extreme challenges (then again, a few people in the community have picked it up at a really accelerated pace). Depending on your particular strengths and weaknesses, thousands of attempts are sometimes not atypical -- IIRC there are a few challenges where many people have 4-digit attempts.
This scale is a bit extreme for most games maybe, but we wanted to make something that would truly last a lifetime (or, as long as you enjoy spending on it) via a process of constantly testing the upper limits of players' skill.
We tried really hard to pace everything gradually, so that players have room to learn and gradually develop increasing levels of skill. By the time you've beaten most of the levels, you're good enough that many of the all-golds are possible. And when you've beaten most of the all-golds, you're good enough for many of the secret challenges. Which means you might be good enough for some of the secret levels. And once you've pretty much wrapped those up, you *might* be good enough for the handful of truly terrifying challenges you've been skipping along the way because they seem truly impossible. ;)
A few of the challenges are definitely so hard that we only ever expected a handful of people to beat them, since even for expert players they require a significant devotion of time and effort. We though that huge dynamic range from the intro to the hardest challenges was really fun. Plus some of the hardest levels are the best ones IMO ("wicked weapons" is a personal fave).
I'm tired of this game, designed exactly to cause maximum pain and suffering and to waste as much time as possible.
4 of 5 levels of episode will be boring and long, and fifth will be close to impossible, exactly for players to waste as much time as possible, because people don't like to throw on last level.
Larger half of most levels is boring, monotonous and very long. But in the very end there always a almost impossible part. Further we go, worse it becomes.
Most ultimate X line, some secret challenges and secret levels look like a bad joke.
I regret spending money on this. Actually, players should be payed to play this. It is annoying and tiring even more than my job.
I will ask tech-support to remove this from my library to never return to it.
UPD: removed. It was easier than I think.
Farther you go, worse it becomes.
It is not rewarding. Only punishing.
Better beat Celeste Farewell with golden berry again. At least it's possible and much more satisfying.