N++
got hacked Jan 16, 2017 @ 5:48am
Should I play N or N+ or I can just play this?
Well I heard there is a legacy collection, so would I be missing out anything if I just start this version right away without playing the previous versions?
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Showing 1-15 of 17 comments
glass Jan 16, 2017 @ 6:18am 
This isn't a bad place to start :plusplus::plusplus:
metanet_raigan  [developer] Jan 16, 2017 @ 7:09am 
We'd recommend playing this one -- IMO it's *way* better than N/N+, and as you mentioned it includes most of the levels from both of those games so you're not missing much :)
got hacked Jan 16, 2017 @ 7:23am 
Originally posted by metanet_raigan:
We'd recommend playing this one -- IMO it's *way* better than N/N+, and as you mentioned it includes most of the levels from both of those games so you're not missing much :)

Ah i see, thank you for the great response :)
Lucky Strike Jan 18, 2017 @ 1:43pm 
i highly suggest playing 1.4 as well honestly, although it's hard going back after playing this.
the lvls in 1.4 were really tougher and had a different feeling tbh, they would make you rip your own hair off after a while.
Pink Jan 18, 2017 @ 3:43pm 
Originally posted by mercuri:
i highly suggest playing 1.4 as well honestly, although it's hard going back after playing this.
the lvls in 1.4 were really tougher and had a different feeling tbh, they would make you rip your own hair off after a while.
If you go for all gold, then 1.4 pales in comparison I'm afraid.
Shy Jan 18, 2017 @ 6:50pm 
Originally posted by horheristo:
Originally posted by mercuri:
i highly suggest playing 1.4 as well honestly, although it's hard going back after playing this.
the lvls in 1.4 were really tougher and had a different feeling tbh, they would make you rip your own hair off after a while.
If you go for all gold, then 1.4 pales in comparison I'm afraid.
I do not know why, but some lvls that I could not be completed in 1.4 - I quickly completed in n ++.

n ++ possibly less latency. I do not know. developers - explaind me - why n++ easier to play?

it would be nice to have all the levels of 1.4 in n ++ as separate tabs, but I understand that porting all levels is a lot of work.
Namekujisennin Jan 19, 2017 @ 1:15am 
Maybe simply because you honed your skills?

When I started N++, getting all gold seemed on any given level was pure fantasy. After 15 hours of playing it, I am starting to aim for it systematically.

It seems you have played a couple hundred hours, so I'd just say practice makes perfect, probably? Did you try getting back to 1.4 since?
Pink Jan 19, 2017 @ 1:28am 
Originally posted by Namekujisennin:
Maybe simply because you honed your skills?

When I started N++, getting all gold seemed on any given level was pure fantasy. After 15 hours of playing it, I am starting to aim for it systematically.

It seems you have played a couple hundred hours, so I'd just say practice makes perfect, probably? Did you try getting back to 1.4 since?
I mean, don't take it from me. Every top player in this game have agreed with me as well.

The "infamous hardest 1.4 stage" mother thumping impossible is like a mid-tier X-row in N++, and when I say mid-tier, I mean goldless, which is even easier.

Btw this is my first N++ game, I went systematically all-gold from intro up to the final stage in legacy tab, no skips.
Last edited by Pink; Jan 19, 2017 @ 1:28am
Namekujisennin Jan 19, 2017 @ 2:52am 
Oh I was replying to Shizz, who seemed to have the reverse problem.

Meanwhile, here is just a dabbler, who still has to learn to fly!
Lucky Strike Jan 19, 2017 @ 4:31am 
Originally posted by horheristo:
The "infamous hardest 1.4 stage" mother thumping impossible is like a mid-tier X-row in N++, and when I say mid-tier, I mean goldless, which is even easier.

(thats the user column btw)
i'm not talking about hardest lvls
i'm talking about the *frustration* level some of the episodes had.
1.4 had some levels that were really, really frustrating. hard doesn't always mean frustrating. bricklayer in the usercolumns (pain in the ass), the gauntlet n-ervous breakdown (the last level of 1.3 i think), slippery trip hazard with the ♥♥♥♥♥♥♥ sniper at the end, scrumtrulescence or whatever that was spelled, sibilant s (actually easier than i thought, as mti) etc.

this frustration level is present in n++ as well (evil ninjas!!), but i have to say i miss some of these old ass long levels (i hope some of them are in the secret levels that i still havent played, but whatever)

also its probablyy just nostalgia but what can you do :))
m&r say their lvl design got better, i say it just got different

edit: ive restarted n++ a few times because of formatting and losing saves files, but i didn't find mnay "frustrating" levels (of course if you're going for all gold thats another story; one with the evil ninja was really awesome though forgot its name, its not the first one though), but still hoping for the secret lvls to make me rage some more
Last edited by Lucky Strike; Jan 19, 2017 @ 4:36am
Pink Jan 19, 2017 @ 4:43am 
Honestly? I cannot recommend this game any anyone if they don't go after all gold --eventually--.

Imagine one of many stages where the buzzer is right next to the spawn, but there's a whole stage left to uncover. It's a hollow victory.
metanet_raigan  [developer] Jan 19, 2017 @ 7:25am 
Originally posted by ShizZ:
Originally posted by horheristo:
If you go for all gold, then 1.4 pales in comparison I'm afraid.
I do not know why, but some lvls that I could not be completed in 1.4 - I quickly completed in n ++.

n ++ possibly less latency. I do not know. developers - explaind me - why n++ easier to play?

it would be nice to have all the levels of 1.4 in n ++ as separate tabs, but I understand that porting all levels is a lot of work.

Yes, N++ runs at a faster framerate *and* it's a lot smoother (fewer fluctuations in timing).
KΞLΛ Jan 19, 2017 @ 1:15pm 
i'll take level design all day over spawning gold everywhere to make it harder
KΞLΛ Jan 19, 2017 @ 1:25pm 
an example from a community lvl http://steamcommunity.com/sharedfiles/filedetails/?id=757044745 the whole level desing is based around gameplay
Fission_Mailed Jan 19, 2017 @ 1:53pm 
Originally posted by Kela420:
an example from a community lvl http://steamcommunity.com/sharedfiles/filedetails/?id=757044745 the whole level desing is based around gameplay

That looks really cool... how did you find it?
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Date Posted: Jan 16, 2017 @ 5:48am
Posts: 17