Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also because the dragon has a ton of health and has a massive hitbox, the skills Flurry, Barrage and Arrow Spray (at point blank) can take off a nice chunk of its health.
Check my screenshots if you don't beleive that AoE aren't overpowered.
We killed the dragon by getting the shield fighter close to the dragon, and keeping a fire shield on him at all times. The dragon was constantly attacking him, and using breath attacks. With his resistances, the fighter did not care.
As for the void dragon summons, Jahan was teleporting them right behind the fighter, and the dragon breath was making really short work of them. Sometimes they would survive long enough to attack the fighter, not that he cared.
So the mages would hit the dragon what everything they had, and Madora would kill off any summons that made it close. Once we got our act straight, there was no drama, just a long time whittling the dragon's health.
But as I said, this was our first try, and while we were ♥♥♥♥♥♥♥♥ about the dragon's endless hit points, we were talking about what we could have done better. So here is what we came up with:
1) The void dragon saved against most of our status effects, except for freezing. So it would have been helpful if he had the "Remove willpower" spell that the dragon's summons were using on us before we got our act together. I think it's a witchcraft spell.
2) Neither of our fighters had "Nullify resistances". We never needed it before that, but it would have been useful in that fight.
3) Our weapons were less than perfect for the task, as many of the summons healed from Tenebrium. Madora would have been more effective with a plain steel, elemental weapon. As it was, she needed more than two swings on the wanderers and whisperers.
4) Blindness on our mages was a huge problem in the beginning, so blindness immunity would have been nice.
This. I said hmmmm I wonder if this will do damage about 5 turns into my first time facing the void dragon, and it instakilled him. I had to reload the fight and finish it normally because I was so unsatisfied
Mate and I needed 4 tries, but once you get the hang of it, it's pretty easy:
Madora goes tanking with Fireshield. At this point she had like 2,1k HP and very good Resis.
Always Charm the Wanderer, he is the strongest one, since he can Knockdown, Stun and Blind you.
I highly recommend using Nullify Resistance on the Void Dragon, when everyone in your party can use one of their stronger spells.
I dont know how many turns we needed, but as long as our mage could fireshield Madora or Astarte the Void Dragon couldnt do much.
Also a safe spott to stand is behind the Godbox, as the Void Dragon can't damage you there.
During the fight I just have my 1H warrior ( with 200 armor, 80% resists and 66% block rate ) face the dragon, Jahan buff HP/shoot ice shard, pyro mage case Oath of Destruction and Haste to 1H guy, occasionally Boulder at minion from a safe distance and Madora kills everything in sight. With Astarte blessing the whole team the battle turned out to be super easy, much easier than first stage since Death Knight/Prince actually dealt some serious damages. Wish it was more challenging.
But it might still be useful to some