Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Glass Cannon is a relatively absurd talent.
any resistance perks are nice too.
trading talent points for abilities is fine too...
I second the "Don't take Bigger & Better or All Skilled Up" talents, they're gimpy in the long run. :)
Glass cannon would be absurd on melee, I agree.
thanks guys, then I'll save it for the trade :D
But Rogue is first backctabbing that doesn't require sneak. More over backstab means in the back ie often a position where you can sneak.
So really your should take now backctabbing talent.
Swift Footed: Later (requires Scoundrel level 2) to get a bonus on movements because as a backstabber and a stealth user in combats you'll move a lot.
Speedcreeper: Less major but have use case during combats, and will be useful in some exploration context. It makes you as fast when you sneak than without sneaking.
At Scoundrel 5 don't forget take Headstrong.
For Glass Cannon, I don't know, your rogue is already more fragile in close combats than any warrior, I feel that Glass Cannon will requires an extra focus on cons. And it must be quote that Speed is for rogue much better than for any other character, because not only it contributes increase AP, but also it contributes increase speed and distance par AP. Ie for a walking char warrior like is the rogue it's double bonus.