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Beyond Good and Evil 2 beat Duke Nukem Forever... will Asylum take the crown?
What? Are you kidding? That's ridiculous. I thought I've been waiting forever.
If they get the record for longest game in development (which I have no doubt they will) the game would need to be free on release. It will only sell to fans and 80 year old backers and sadly alot of the backers will have passed away by release.
I can't remove from my wishlist as I'm committed to seeing if it will ever actually release. Or maybe the 3rd or 4th future generations of my family can keep my profile going to see when release day will be... I will leave my log in details in my will.
But seriously, IF it actually releases, it will be the first game in history to release as a retro classic!
You're better searching for "games like scratches" and going with something that results.
Good luck
Are you telling me that Scratches was funded in 1995, announced as "in beta" in 1996, then released in 2006?
"Ingmar: Asylum is currently on track for release in 2013, but originally it was scheduled to be launched quite a while ago. What has taken so long? You haven't spent the last few years playing video games instead of creating them, have you?
Agustín: Hell, no. I wish I could dedicate more time to games, actually. Most of my gaming these days is done in small bursts with mobile titles as I find the time. It’s been quite a while since I’ve been able to lock myself into playing a larger game for several hours.
Thing is, the problem with Asylum was that it was announced too early. Fans had been craving a follow-up to Scratches for too long and the intermezzo with Risk Profile didn’t help, so I decided to lift the veil of secrecy and announce the project. Originally it was set to be released in late 2011 and was announced in mid-2010, so the time to build up hype seemed appropriate enough. But we’re a small team without a proper budget, which means no tight schedule, and yes, development has been much slower than expected.
There’s not much else to say, really; the project was never put on hold and we’ve been working non-stop on it for over four years now. Put simply: it’s a monster of an adventure that’s taking way too long to complete. But it’s not like we’re in a tough situation and the game is at risk; the entire asylum is graphically complete and can be fully explored, most assets we need are prepared, the engine is in a very mature state, the script has been ready for a while… What basically remains is implementing the game logic, which includes interaction with characters, doing many cutscenes, then polish, tweak, improve, polish, etc. It’s still going to take a while, but we’re definitely getting there.
So there you have it: we were pressured to announce the game, now we’re pressured to get it done. We’ll never have rest…"
https://adventuregamers.com/articles/view/23362
They scrapped the third american mcgee's Alice if my memory is correct.
That is HEARTBREAKING. That is one of my fav games. It is genius. I still play the first one.
Same here!
Go check the other threads