Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
https://mobilegamer.biz/unity-is-offering-a-runtime-fee-waiver-if-you-switch-to-levelplay-as-it-tries-to-kill-applovin/
These scumbags are pretty much just one step away from pulling the classic extortion mob line of "That's a lovely indie game you've got there. It would be a shaaame if something where to happen to it and you had to pay a fee every single time it was installed".
What a bunch of short sighted fools they are burning all the good will they had and then there customers too.
It wouldn't be enough for Unity to just ditch this preposterously stupid and greedy business model, if they hope to salvage the situation then the CEO need to be fired without a golden parachute.
And doesn't buy stock in his company, only sells it, lol.
Truly. Just awful.
The exact scene came to my mind as well :D
Sadly it's not so simple, porting a complete game to another totally divergent engine that isn't a fork of the other is a pretty monumental task. It can certainly be done but the costs involved simply wouldn't be viable.
There's certainly a lot that can be moved across as well, but even taking assets and code you're still rebuilding a game from the ground up and saving on asset production (though they may need remastering for the new engine) and code development (but still requiring porting time).
It's why any shift we make will be after Galacticare which at this point is probably releasing early next year and we're certainly not going to spend a year or two porting it to an entirely different engine.
That's understandable, I too do not personally use it and prefer to have all my games on my own hardware so I have complete control and can modify software as I see fit. I don't see that going anywhere on our account, in fact I'd really, really love to make more readily modifiable games in the future if we can work out a good way to make it happen!
But the use cases of the people asking us for it were more about being able to play it anywhere they want or being able to play it now they've got rid of their high-end gaming PCs.
It's either fight and/or move on or start charging users for viewing our assets on the store page ;)
Would love to hear how it goes, we'll be looking into what engine to build our next game on when we begin pre-prod on the new title!
Sorry to hear that. If there's any clarifications I can add to the post I'll try but I hope you at least keep an eye on us in the future.
Hahaha, it certainly would be truly awful...