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WFTO's Shadows are the biggest performance hogs due to the nature of the environment and lights in the game, as a feature it was added way post-development mostly as a vanity thing.
If you have them enabled try different shadow settings. If you have shadows turned to their max value then ensure your shadow distance is set to low and resolution Medium or Low. This will cull the shadows much sooner.
If you have them on Important Only you can definitely turn the Shadow Distance and Resolution up a bit.
WFTO is definitely a CPU limited game, specifically single core performance as it is not multi-threaded.
https://steamcommunity.com/sharedfiles/filedetails/?id=3267942790
Just tried it on Windows and it's definitely better here. Getting 70 FPS zoomed out, with dips to 55 FPS in busy areas. Middling out at around 60ish FPS on my 75Hz display at 1440p.
So it's definitely a Linux thing.
However, i'm not sure what would be causing this, on both Proton and native versions...
Not that it matters much, but running Fedora 40 KDE with the latest kernel and mesa. So the drivers aren't old for this card, and it indeed works elsewhere perfectly fine.
Oh well, at worst scenario, i can play it on Windows. But i'd be interested in optimising it on linux as well.
So yeah, definitely a Linux only performance issue.
EDIT: 230 FPS in posession mode. So yeah, works fine on Windows.
Cause i also play Subnautica, and it's also chugging a lot when in reality, it's not that demanding, especially for a 7800 XT.
So mystery solved i guess, don't make WFTO 2 in Unity maybe? :D
Or is it too late at this point? ;)
In any case, great dev team, outstanding support for the game, and i'm here for WFTO 2 whenever it comes! :)
Cheers!