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Throwing some randoms out there...
-Maybe some updates in form of "Goto buttons" like in DK2 when a new creature type enters the dungeon, Payday, Jackpot Winner, Dungeon Heart Under Attack, Angry or Unfed Creature, etc. though these could get annoying in DK2 they still helped to see how your dungeon was progressing and helped maintain awareness while smackin' the warts off a Goblin or two in the dark recesses of my domain.
^(i also feel this crosses with the "SIM" aspect of the game really well, and we are going for groundbreaking genre crossovers, ;) like DK2 did so elegantly right?)
-Goto Button for an active battle that is happening.
-How about different shaded icons for rooms to show if they're full or not maybe you need a bigger Den and your Slaughterpen is running out of piglets too fast and you aren't aware, or maybe you got plenty of bunks n pigs for your Mistresses so they stay default in color, (this is vague but i could see some form of it being useful, or actually on second thought Richard Ridings telling us is the way to go!!!!)
-Ticker for Payday and it's estimated cost (maybe hover for the cost)[IMG]
-Visible "Mana Regeneration Rate" would be sweet (not sure how mana is generated in WFTO though)
-Correct scaling costs of spells (imps don't just always cost 75 now do they...)
-As for dessert i would love to see some more animation in the UI, like selecting rooms tab and the icons roll/slide out onto the bar for an absolute delectable selection.
-Going for broke and obesity here.... Maybe some Richard Ridings thoughts on our selection of rooms. Even just an "Mmmmm" for the Slaughterpen or a "How Delightful" for my Torture Chamber. Anything like this would rock my ears off. (i'm sure we got some backers for the recording sess!)
Angle change of the camera while holding down the middle mouse button
This statement has been created with machine translation
Thanks for the feedback, we'll be releasing some news on the upcoming UI Changes in two weeks time.
This is a known issue with lower resolution settings, we'll be aiming to make the new UI as compatible as possible with lower resolutions. There may still be issues if you're playing below 1024x768 though.
Cheers.
The user interface when dealing with selecting tiles not interact with the tile below the icon. For example when clicking on the lair it would highlight the tile below it to dig.
For The Grouping it would be nice.
when you have the group selected it give a small list of the creature type and numbers to the right for example small icon with the number of knights in the group.
Keep up the great work ^_^
This is a known bug that is believed to be due to playing the game at a resolution different from your desktop resolution.
There isnt enough feedback on what does what specifically. like mana generation. toggle able detailed tool tips would be super nice.
maybe tweak the selection on the hand so that i know where im picking up (highlight?) and dropping dudes (silhouettes?) and better outline over blocks.