War for the Overworld

War for the Overworld

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HTF Apr 6, 2015 @ 7:20am
Are there going to be group hotkeys?
WftO would be MUCH better game if you could group your units (like in starcraft or warcraft etc.)

you could send 1 group to attack from oneside and group 2 from another OR like it has happened to me several times when i have entire army on offensive but then like group of 5 attacks my core and then i have to send my entire army back or wait 10min so i can use lightning to kill 'em, hoping that they wont destroy my core before that.

So simple thing like Control Groups for minions would make this game so much more enjoyable.
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Showing 1-11 of 11 comments
FroBodine Jun 10, 2015 @ 7:31pm 
On this note, why can't we just drag a box around the guys we want, and press ctrl-1, ctrl-2, etc. to group them. The grouping in this game is so convoluted and there are way too many steps and precise clicking on tiny icons and monsters just to select what you want.

Drag a box to select, ctrl-# keys to create groups. Then, the standard number key to select the created group. Easy peasy.
Noontide  [developer] Jun 11, 2015 @ 3:14am 
Hi Guys,

By using ctrl+1 - 5 you can add units to your custom warbands, you can either add units in the world or by clicking on their icons in the units tab, this allows you to create warbands with certain unit types without having to find them in the dungeon.

You can then use 1-5 to place that warband's rally flag in the world.

Hope that helps!
FroBodine Jun 12, 2015 @ 4:10pm 
Thank you, Noontide. So, what is the strange and non-intuitive grouping interface on the left side of the screen? How does that work? Is there any reason to use this interface vs. simply ctrl+1-5 like you mentioned?

Also - can I select one guy with ctrl-1, then select another guy with ctrl-1, consecutively etc., and have them all be added to group 1. Do I have to keep holding the ctrl key down until I am done selecting all the guys I want in that group, or can I just simply press ctrl-1 on each guy I want in group 1?

FroBodine Jun 16, 2015 @ 6:08pm 
Hello - can Noontide or someone please help me with my follow up questions, please?

Thanks!
Noontide  [developer] Jun 16, 2015 @ 6:54pm 
Hi Frobodine,

My apologies I must have missed your response over the weekend.

The Warband interface on the left does include many of the features that are covered by the ctrl+1 hotkeys but also some additional little tricks you can use. For example you can cast recall on these warbands by casting recall on the circle itself.

You can also expand the interface to give you an overview of every unit in the warband allowing you to pick and choose individual units from the Warband to be the focus of spells such as heal or recall.

You can just press ctrl+1 to add units to warband 1 no need to keep holding down :) (think of it as selecting a spell as technically that's how it works)

Hope that helps

Cheers,

Lee
FroBodine Jun 16, 2015 @ 6:56pm 
Thank you, Lee! Very helpful. I really appreciate your responsiveness.

-=Jeff
Last edited by FroBodine; Jun 16, 2015 @ 6:56pm
Noontide  [developer] Jun 16, 2015 @ 7:06pm 
Glad you appreciate it :) Like, comment, subscribe!

I should probably go to bed it's 3AM and tired me is coming out :)
brainslugs83 Sep 23, 2018 @ 1:44pm 
@Noontide -- looks like this only works in your own territory? (I guess because it's implemented as a "spell"?) -- makes it super useless for like the necromancer level. -- Any chance you guys can fix that? (i.e. add a special circumstance for this spell that lets you cast it on your own creatures anywhere?)
Biervampir [AUT] Sep 23, 2018 @ 3:17pm 
Originally posted by brainslugs83:
@Noontide -- looks like this only works in your own territory? (I guess because it's implemented as a "spell"?) -- makes it super useless for like the necromancer level. -- Any chance you guys can fix that? (i.e. add a special circumstance for this spell that lets you cast it on your own creatures anywhere?)
That's quite some threat necromancy. Haven't often seen a 3 year old threat beeing dug out of the graves.

Jokes beside. At Level 8 all spells you have avilable there, you can cast on any unit, doesnt matter where it is.
If you mean something else please give more details
Vepar Sep 23, 2018 @ 8:17pm 
Originally posted by brainslugs83:
@Noontide -- looks like this only works in your own territory? (I guess because it's implemented as a "spell"?) -- makes it super useless for like the necromancer level. -- Any chance you guys can fix that? (i.e. add a special circumstance for this spell that lets you cast it on your own creatures anywhere?)

You're supposed to beat the necromancer level in possesion mode anyway. At least that's the more fun way to do it, rallying them is not as fun. :steammocking:
Noontide  [developer] Sep 24, 2018 @ 3:03am 
Originally posted by brainslugs83:
@Noontide -- looks like this only works in your own territory? (I guess because it's implemented as a "spell"?) -- makes it super useless for like the necromancer level. -- Any chance you guys can fix that? (i.e. add a special circumstance for this spell that lets you cast it on your own creatures anywhere?)

Many spells can be cast outside of your area of influence and adding units to Warband should be no exception. I just loaded into the level in question and confirmed that to be the case.

Generally, the spells which are restricted from being cast away from your territory are "Physical" spells which have an impact on enemy units.
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Date Posted: Apr 6, 2015 @ 7:20am
Posts: 11