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Drag a box to select, ctrl-# keys to create groups. Then, the standard number key to select the created group. Easy peasy.
By using ctrl+1 - 5 you can add units to your custom warbands, you can either add units in the world or by clicking on their icons in the units tab, this allows you to create warbands with certain unit types without having to find them in the dungeon.
You can then use 1-5 to place that warband's rally flag in the world.
Hope that helps!
Also - can I select one guy with ctrl-1, then select another guy with ctrl-1, consecutively etc., and have them all be added to group 1. Do I have to keep holding the ctrl key down until I am done selecting all the guys I want in that group, or can I just simply press ctrl-1 on each guy I want in group 1?
Thanks!
My apologies I must have missed your response over the weekend.
The Warband interface on the left does include many of the features that are covered by the ctrl+1 hotkeys but also some additional little tricks you can use. For example you can cast recall on these warbands by casting recall on the circle itself.
You can also expand the interface to give you an overview of every unit in the warband allowing you to pick and choose individual units from the Warband to be the focus of spells such as heal or recall.
You can just press ctrl+1 to add units to warband 1 no need to keep holding down :) (think of it as selecting a spell as technically that's how it works)
Hope that helps
Cheers,
Lee
-=Jeff
I should probably go to bed it's 3AM and tired me is coming out :)
Jokes beside. At Level 8 all spells you have avilable there, you can cast on any unit, doesnt matter where it is.
If you mean something else please give more details
You're supposed to beat the necromancer level in possesion mode anyway. At least that's the more fun way to do it, rallying them is not as fun.
Many spells can be cast outside of your area of influence and adding units to Warband should be no exception. I just loaded into the level in question and confirmed that to be the case.
Generally, the spells which are restricted from being cast away from your territory are "Physical" spells which have an impact on enemy units.