War for the Overworld

War for the Overworld

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Kadia Oct 14, 2015 @ 3:13am
Need advice on "Gameplay Mechanics"
After playing a bit of campaign and skirmish, i'm confused with a couple of points below:

-To attract more units(to increase your armies size), u need to either capturing more gateways or building more corresponding buildings? for instances if i need more Gnarlings i need to build more barracks. How many Gnarlings can one barrack generate? or we have to take into account other accomodations buildings?

-To generate wealth, we need to either destroy the wall containing gold or the enemy's vault? Does our dungeon core also generate gold? I got that if we do not build more vaults the upper gold ceiling will not be increased.

-Is there a way to split our armies? for instance 5 to the west and 5 to the south. If we set the rally point every units will flood there. As far as i know we need to catch units one by one and drop them at the specific location.

- So far i don't get the point why we need to separate each rooms with wall. We can just clear the area around the core and build every specific building around it just left the wall intact at the boundary b/n enemy front and our area to limit the enem units' entry.

Tbh, i really like the gameplay and it is a lot more fun comparing to D2. I think this game doesn't deserve such low critic score which is below 70(while d2 is 70+). Anyway, DEVS pls keep up the good work.
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Biervampir [AUT] Oct 14, 2015 @ 4:19am 
Originally posted by protossto:
-To attract more units(to increase your armies size), u need to either capturing more gateways or building more corresponding buildings? for instances if i need more Gnarlings i need to build more barracks. How many Gnarlings can one barrack generate? or we have to take into account other accomodations buildings?
A gateway increases the maximal amount of Minions you can get.
As bigger the room is as more minions it will attract of that typ.
1 Barrack prop will attract 2 gnarling.
But if you have 4 Barracks props you will get 6 Gnarlings.
https://steamcommunity.com/app/230190/discussions/0/521643320356702871/

Originally posted by protossto:
-To generate wealth, we need to either destroy the wall containing gold or the enemy's vault? Does our dungeon core also generate gold? I got that if we do not build more vaults the upper gold ceiling will not be increased.
Your Dungeon Core do not generate gold.
You can Generate Gold if Transmutation [Potion], Avarrice [Ritual], Blood Money [Spell].
With loading Savegames, it can happen, that the gold counter get a bit buggy.
Sorry, but I don't get it, what you want to say with your last sentence there.
- If you do not enlarge your Vault, your gold limit will not be increased?

Originally posted by protossto:
-Is there a way to split our armies? for instance 5 to the west and 5 to the south. If we set the rally point every units will flood there. As far as i know we need to catch units one by one and drop them at the specific location.
Yes.
You can personal seperate your Army, or you can use the given Unit Group flags [Beast, Ember Demon, Titan, Vampire]
If you want to set an Army, use the "I" icon on the left hand side over your Rally Flag Icon (which is for every minion you have)
If you open it, you will get a "+" and a "-", I suggest go to your Units Tab, and select those minions you want to add into your group.

The second way is, to select a group while in Possession.
But that group will stop following the minion, when you leave it.

Originally posted by protossto:
- So far i don't get the point why we need to separate each rooms with wall. We can just clear the area around the core and build every specific building around it just left the wall intact at the boundary b/n enemy front and our area to limit the enem units' entry.
It depends how you like to play.
The walls higher the efficiency of your Props (6 supporting Walls = +50% efficiency)
Personally, I also clear out the entire area, because I need space to attract more minions. But at Large Maps, I have enought space, so there I prefere having Walls. Further to Walls can be very usefull if you want to seperate the army of your opponent (with Quick Freeze or Shock Wave). Further to if your enemy is going for Your Dugeon Core, you can stop the way with Replacement Earth, and then your Enemy has to dig through it first, and then he can go further with his army, and that will take some time.

Originally posted by protossto:
Tbh, i really like the gameplay and it is a lot more fun comparing to D2. I think this game doesn't deserve such low critic score which is below 70(while d2 is 70+). Anyway, DEVS pls keep up the good work.
And they do (hopefully^^') :D
The next big thing we will get is the Map Editor.
Last edited by Biervampir [AUT]; Oct 14, 2015 @ 4:36am
Kadia Oct 14, 2015 @ 4:37am 
Oh... Thanks for the info i didn't know that the walls can increase the efficiency of the building. Also the link to building grid support the units quantities differentely, according to those info why bothering with 3x3 just build 5x5 if possible then?

Regarding the vault, i mean to increase the maximum gold keeping by building more vault tiles.
Biervampir [AUT] Oct 14, 2015 @ 4:50am 
In my mind 5x5 is the most efficent way to build a room, but sometimes it isn't possible to build a 5x5, so you have to build 3x5.
Also a 3x3 Beast Den is totaly fine, because you will get 8 beasts out of it.
But enlarging rooms is allways better, as building a new one.

Originally posted by protossto:
Regarding the vault, i mean to increase the maximum gold keeping by building more vault tiles.
Yes, when you build vault tiles, you will increas the maximal amount of gold you can get.
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Date Posted: Oct 14, 2015 @ 3:13am
Posts: 3