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Dungeon Keeper is in EA's IP Graveyard and probably will never get resurrected.
Yea, I often hear the feedback that WFTO is more like Dungeon Keeper 2 than Dungeon Keeper 1. And people who liked DK2 tempt to like WFTO, but people who liked DK1 are more on the fence.
There is an upcoming game called Lords of Nether, which is goes for a much darker atmosphere, though the combat system will be more complex and it won’t be a god sim, but a dungeon management sim for sure.
There's no Dungeon keeper mobile as far as I'm concerned. The sooner EA goes bankrupt, the sooner we might see all their great IP's released to people who actually know how to use it.
The day that happens will be a glorious one. Especially with Atari.
It could get a D&D 5e campaign book for example, giving the Dungeon Master some tools to have the brave heroes enter dungeons like this to destroy the dungeon heart.
It could have the stats and abilities of the creatures translated to D&D in the book, and there could even be a miniature set released with it that provides the miniatures of the DK exclusive creatures like the Horned Reaper and Bile Demon.
Heck I think it would even be possible to build an interesting board game on kickstarter with this IP, which could also come with the miniatures.
Personally, the best thing though that could possibly be done would be Dungeon Keeper 1 getting a definitive edition like the Age of Empires games.
Updated graphics, fully 3D creatures but keeping everything in the same art style and gameplay, at most fixing bugs and improving AI, they could even add in multible difficulty settings.
And add a bit of new content while at it, a new campaign along with a few new heroes and creatures, as well as setting up a better skirmish mode where you could either play evil or as the heroes.
Like they could add a new creature to lure by constructing each room that currenly lures nothing yet.
Maybe a dark sorceress for the temple, maybe an ogre or some hooded executioner for the prison, a necromancer for the graveyard and a new weaker creature for the treasury like a DK1 interpretation of the goblin.
And for the heroes maybe an Amazon as a stronger archer, some sort of stalwart infantry soldier and a Paladin as a new elite warrior.
https://play.google.com/store/apps/details?id=com.ea.game.dungeonkeeper_row
Promo Video
https://youtu.be/-A3qCIrTolo
I think he is just denying its existence. Probably the best choice.
BTT: I think WFTO is the best sucessor to DK1 there ever was (including DK2 which I did not like very much, not only but especially because of the art style) and I do not see that it lacks anything I would wish from a sucessor in the spiritual line of DK1.
The black knight, rogue, dark elf, goblin, dark angel and maiden where good new additions, just a shame that no creature from DK1 that remained where done any favours. Troll stayed kind of the same but the rest looked worse in the new art style.
It's mainly that early 3D graphics aged poorly. The spells, traps, research and all that was still manageable, I've no idea what's even going on there in WFTO.
Generic griefer paradise, in DK setting, spitting on everything what made DK good.
tho i still miss horny
They miss the darker part that really made Dungeon Keeper and the gameplay is always off.
Reminds me a little of the recent Medievil remake that also went too goofy and failed to recapture the scary parts of the original. And that's even a direct remake.
No dungeon, only one creature which requires a lot of babysitting and convoluted spell casting with hand gestures.
It was an alright game, but I could never finish either of them. Both had a lot of interesting ideas but it did not work that well in practice. Sadly a theme for Peter Molineux's creations.
You must be kidding, right?