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Juggernauts and Augres work in the garrison, which is usualy placed at the edge of your dungeon, in addition they are very slow creatures. So they try to fullfill their duty, but it needs minutes to go there and back.
When they get unhappy, they are so far off, and so slow, that they can't get back in time, before they get angry.
If you want to solve that, you would need to build an outpost dungeon near the garrison, where they have their lair there, tavern, vault (and training room).
That's why they get unhappy in a huge dungeon.
If the Juggernaut and Augre would fullfill their needs before they go to their duty, could make it better, or that those 2 creatures wouldn't lose their needs stats as quickly, would make it better. But doesn't solve the issue, that the slowest creatures have to walk the furthest to work.
I sometimes do, place garrisons under a locked door :P (not to all of them, mostly to the ones that aren't strategic important) this has been working for augres, might also help u with juggernauts. Also make sure u use also what's been referenced above by players w much more experience than me! use recall, constantly drop them in the barracks, slap them a bit around and use obey.
Personally i dont consider for this to be "broken" behaviour (maybe just a lil bit ;) ), u can look at it has a personality trait! A very negative one... "personality" is something that players often ask for! I find them to be fine, i kinda secretly wished minions were more stubborn and harder to manage / satisfy, even at max lvl/high lvl most units are very easy to keep happy singing along your dungeon, but thats me