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5800x + 6900xt on 4k screen.
It only runs very low fps on the main menu screen
https://support.brightrockgames.com/knowledge-bases/2-war-for-the-overworld-knowledge-base/categories/2-common-issues-solutions/articles
Beside of that, you could try this
https://support.brightrockgames.com/en/knowledge-bases/2/articles/4442-how-to-force-windowed-borderless-fullscreen-mode
or this (That's my guess)
https://support.brightrockgames.com/en/knowledge-bases/2/articles/4404-how-to-force-dedicated-gpu
Working theory is that for some reason certain distros don't render the UI (Which is HTML and is rendered by a browser based middleware, CoherentGT) with hardware acceleration. Therefore whenever the UI is complicated or dense the framerate can drop. This is either something to do with that middleware or how the drivers are handling it.
This coincides with the 2.0 update because that's when we updated the CoherentGT middleware and redid huge parts of the UI to fix several lingering UI issues on Windows.
Hmmm interesting, your drivers are up to date? I wonder if this could be related to screen size, can you try 2560x1440 and 1920x1080 to see if the menu still causes the FPS loss.
Setting to 1080p the lag is gone and the main menu is smooth
So Ihave the issue only on 4k and 1440p.
And yes I have last AMD driver.
Can you confirm whether this happens when you open the same menus whilst in game, or is it purely localised to the main menu.
It'd also be good to get some reports from the people involved in here, please see the stickied topic. We'd be especially interested in knowing what hardware you're all running and whether there's a connection.
https://support.brightrockgames.com/de/communities/1/topics/3926-new-ui-gpu-performance
The behavior is much the same: Performance tanks when complex menus are opened, controls being the worst offender.
Over time I've upgraded the GPU (Vega 56, then 5700xt), RAM, and recently also switched the CPU/Mainboard, meaning that the Hardware is basically entirely different by now. I just reinstalled the game and what I described in the initial bug report still applies 100%
When set to any resolution 1080p or lower, the FPS problems (and the weird GPU utilization I describe in my old report) instantly vanish!
1920x1200 or higher and menus get slow. And it's not getting 'worse' as you go higher, either. From 1200p onwards GPU utilization and FPS just tank in a binary fashion. So hard I might aswell go to 5120x2160 without losing more FPS...
A commonality between all the reports seems to be AMD GPUs, makes me wonder if for whatever reason the drivers aren't playing nicely with the Coherent UI Middleware, perhaps not hardware accelerating the UI itself.
There might be some configuration you can try in the AMD drivers for the game, If I recall another user on a Radeon RX 580 had issues with AMD Freesync causing lag. If the control panel was set to have Freesync "Onm" or "Optimized by AMD" then they would get lag.
Maybe try having a look into those options?
Fair enough. I didn't mean to imply that it is in general, mind. Just observing that it does look like it on my system. Forcing Freesync off has no effect for me. Nor did any of the other driver options, unfortunately.
Assuming lack of hardware acceleration might be the issue. I tried to see if/when there is a clear relation between performance and CPU load, but by default no individual core ever passes 60% load. That is even with the game running at 10fps.
Then I started setting the CPU affinity to fewer Cores to better see whats going on and something weird becomes apparent once the game is limited to a single core:
First, running at FHD inside the graphics menu and not touching anything. The game will sit at a very stable ~70% load (Vsync) and, as expected, there's basically no activity on any other core. Opening the controls menu finally saturates this single core and the mouse becomes slighty hitchy. That is also where the elusive "GPU Copy" stat in my tskmgr starts to become non-zero.
Nothing about this strikes me as unusual. Other than the GPU Copy thing, as I've only ever seen it go up temporarily during load times in other games.
Now moving to 1200p. Performance immediately degrades by a lot. "GPU Copy" shoots up to a constant ~80% and CPU load on the only core the game is allowed to occupy goes... way down?!
Meanwhile, several other cores show significant activity, all of which caused by "System" (https://en.wikipedia.org/wiki/Ntoskrnl.exe). In fact, this System process is now taking up slightly more total CPU time than the game and, by the looks of it, stalling the game thread.
Back to FHD. CPU/GPU load go back to normal and the System process all but vanishes.
I frankly don't know what to make of this. I have never seen this kind of behavior. From just switching between two very similar resolutions, no less.