War for the Overworld

War for the Overworld

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Frimelda 28 FEB 2019 a las 11:05
Opinion on WFTO?
Hello all, I was wondering what the current opinion of the game is.
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Mostrando 16-30 de 38 comentarios
Lu2 12 MAR 2019 a las 5:49 
Publicado originalmente por Grakor:
Publicado originalmente por Lu2:
dont be chunderist :D

Too late. Chunders are pretty much the embodiment of everything wrong with WftO's style and art direction. What are they, living hammers that fart and vomit everywhere? I have no idea how any of that makes any kind of coherent sense. Then they got made into some sort of ridiculous mascot creature for the game. I think I'm supposed to find them funny or charming in some way, but they just look stupid.

Also a huge reason why I just can't force myself to go through Undergames. Why, oh why, would you make the defensive underlord focus on hiring five or six different varieties of that thing?
did you saw demon unicorns? much more ridicilous
game tries to be silly on bright side. dont ruin fun
Grakor 12 MAR 2019 a las 6:42 
Publicado originalmente por Lu2:
did you saw demon unicorns? much more ridicilous
game tries to be silly on bright side. dont ruin fun

I was mildly amused by the democorns when I first saw them, actually. Same with Dungeons 2 and their vampires that look like fanged plushies. Being silly is fine and perfectly in line with the tone set by the Dungeon Keeper games. Chunders are dreadfully unfunny, though.
Biervampir [AUT] 12 MAR 2019 a las 7:41 
Publicado originalmente por Grakor:
Publicado originalmente por Lu2:
did you saw demon unicorns? much more ridicilous
game tries to be silly on bright side. dont ruin fun

I was mildly amused by the democorns when I first saw them, actually. Same with Dungeons 2 and their vampires that look like fanged plushies. Being silly is fine and perfectly in line with the tone set by the Dungeon Keeper games. Chunders are dreadfully unfunny, though.
Kinda funny to read all of that

It's like reading about the Biledemon in Dungeon Keeper^^
Grakor 12 MAR 2019 a las 8:47 
Bile demons are a good contrast, actually. I didn't find them all that funny either, but I also didn't mind them because they made some sense. I can see a sloth/gluttony demon looking like that. It works in a way that chunders simply don't for me.

I don't want to harp on it because it's really nit-picking, and chunders are only one part of the larger problem I have with WftO's creature design. You can definitely tell that effort was put in to the underworld creatures to make them unique or different from other games, with mixed results. For example, gnarlings: they're goblins. Goblins with a weird name and that's it, I don't know why they didn't just get called goblins. Augre is kind of witty for a name (augmented ogre, hah hah, I get it), and crackpot is kind of amusing, but the witty names don't continue for beastmasters and necromancers. And on those...what are they? Are beastmasters supposed to be orcs? What about necromancers? In this universe, is necromancer a type of monster or a profession? Because that thing definitely doesn't look human or like any other creature I can see.

Whatever creative spark went in for the underworld forces didn't carry over for the good guys. The heroes are just a very standard array of humans and dwarves, that's it. I'm not against that, for the record, most of my favorite settings use cliche fantasy races. Just they don't feel like they belong in the same game as the creatures they're fighting against.

...and sorry for the rant. I know this really doesn't matter in the grand scheme and it's nitpicking, but seriously the aesthetics of this game turn me off so much from what should have been one of my favorite games ever.
Korvek 12 MAR 2019 a las 9:39 
Ironically, I felt that the heroes were not cliche enough. Underlord units are not distinctively evil, they feel more like mercenaries. What I liked about DK2 was that units such as the knight, wizard, elven archer etc. fit the theme of 'good' well. WFTO 'Empire' (whatever the Empire is meant to represent) does not do this. The view is that underlords/overseers are not meant to represent good and evil...which is a shame because it greatly detracts from roleplaying. The lack of explanation as to their roles only leads to confusion as to whom a player is meant to be representing.

I agree with your points on chunders and beastmasters. As you point out though, these are fairly minor points. I personally think that the gameplay, overall, more than makes up for this.
Biervampir [AUT] 12 MAR 2019 a las 10:36 
Publicado originalmente por Grakor:
Bile demons are a good contrast, actually. I didn't find them all that funny either, but I also didn't mind them because they made some sense. I can see a sloth/gluttony demon looking like that. It works in a way that chunders simply don't for me.

I don't want to harp on it because it's really nit-picking, and chunders are only one part of the larger problem I have with WftO's creature design. You can definitely tell that effort was put in to the underworld creatures to make them unique or different from other games, with mixed results. For example, gnarlings: they're goblins. Goblins with a weird name and that's it, I don't know why they didn't just get called goblins. Augre is kind of witty for a name (augmented ogre, hah hah, I get it), and crackpot is kind of amusing, but the witty names don't continue for beastmasters and necromancers. And on those...what are they? Are beastmasters supposed to be orcs? What about necromancers? In this universe, is necromancer a type of monster or a profession? Because that thing definitely doesn't look human or like any other creature I can see.

Whatever creative spark went in for the underworld forces didn't carry over for the good guys. The heroes are just a very standard array of humans and dwarves, that's it. I'm not against that, for the record, most of my favorite settings use cliche fantasy races. Just they don't feel like they belong in the same game as the creatures they're fighting against.
Tbh, I disliked the biledemon and the chunder at the beginning. After I played DK and WFTO I learned to like them.

Gnarlings are creature created from a spore from a giant mushroom.
The Crackpot is also a Spore from the whaleshrooms.
The Necromancer is a rottening/dying spore who learned aciant magic about necromancy.
The Beastmaster is a mutated Piglet! How dare you disrespecting Piglets, especiall not if you want to call yourselfe a DK fan D:

jk, but micro piglets are stalking your dungeon
Última edición por Biervampir [AUT]; 12 MAR 2019 a las 11:00
JVC 12 MAR 2019 a las 12:47 
Publicado originalmente por Biervampir AUT:
jk, but micro piglets are stalking your dungeon
Micro piglets are much superior to the fake turkeys in Dungeons 2 and 3.
Merc 13 MAR 2019 a las 0:40 
Publicado originalmente por Hydris:
The thing I don't like about it is that it uses a load of memory and causes my system to thrash in long sessions. So often I have to self-limit the quantity of minions.
(i have 8 GB of memory.)
Eventually I suffer ~15-20 fps, which doesn't look good on a 144 Hz monitor.

The game is very fun and I enjoy building dungeons differently each time, but the UI/interaction and keybinding is generally poor.

8GB of memory in 2019?
Última edición por Merc; 13 MAR 2019 a las 0:40
Hydris 13 MAR 2019 a las 4:37 
Publicado originalmente por Mercenary:
Publicado originalmente por Hydris:
The thing I don't like about it is that it uses a load of memory and causes my system to thrash in long sessions. So often I have to self-limit the quantity of minions.
(i have 8 GB of memory.)
Eventually I suffer ~15-20 fps, which doesn't look good on a 144 Hz monitor.

The game is very fun and I enjoy building dungeons differently each time, but the UI/interaction and keybinding is generally poor.

8GB of memory in 2019?
Well yeah. That's what the recommended specs are for this game.
Green.Sliche 14 MAR 2019 a las 3:24 
Publicado originalmente por Mercenary:
Publicado originalmente por Hydris:
The thing I don't like about it is that it uses a load of memory and causes my system to thrash in long sessions. So often I have to self-limit the quantity of minions.
(i have 8 GB of memory.)
Eventually I suffer ~15-20 fps, which doesn't look good on a 144 Hz monitor.

The game is very fun and I enjoy building dungeons differently each time, but the UI/interaction and keybinding is generally poor.

8GB of memory in 2019?

Many laptops are actually packed with 8gb of ram. So are lots of decent gaming pcs. Such amount of memory is standard and usually is enough for many games. WFTO sadly suffers from some memory leaks from time to time, leading to much heavier consumption of ram, making game less and less stable or simply unplayable at some point.

Doing save / load does help freeing some Ram back, but sadly also breaks games scripting mechanics, rendering many maps unusable. These problems seem to plague WFTO for very long time already.
Merc 14 MAR 2019 a las 15:46 
Publicado originalmente por Green.Sliche:
Publicado originalmente por Mercenary:

8GB of memory in 2019?

Many laptops are actually packed with 8gb of ram. So are lots of decent gaming pcs. Such amount of memory is standard and usually is enough for many games. WFTO sadly suffers from some memory leaks from time to time, leading to much heavier consumption of ram, making game less and less stable or simply unplayable at some point.

Doing save / load does help freeing some Ram back, but sadly also breaks games scripting mechanics, rendering many maps unusable. These problems seem to plague WFTO for very long time already.

Any decent "gaming" PC will come with at least 16GB of ram.
Última edición por Merc; 14 MAR 2019 a las 15:47
Hydris 14 MAR 2019 a las 17:38 
Publicado originalmente por Mercenary:
Publicado originalmente por Green.Sliche:

Many laptops are actually packed with 8gb of ram. So are lots of decent gaming pcs. Such amount of memory is standard and usually is enough for many games. WFTO sadly suffers from some memory leaks from time to time, leading to much heavier consumption of ram, making game less and less stable or simply unplayable at some point.

Doing save / load does help freeing some Ram back, but sadly also breaks games scripting mechanics, rendering many maps unusable. These problems seem to plague WFTO for very long time already.

Any decent "gaming" PC will come with at least 16GB of ram.
Decent software developers don't write software with memory leaks or need to use so much RAM.
Merc 14 MAR 2019 a las 21:45 
Publicado originalmente por Hydris:
Publicado originalmente por Mercenary:

Any decent "gaming" PC will come with at least 16GB of ram.
Decent software developers don't write software with memory leaks or need to use so much RAM.

That is true band quite a few games on steam have been developed by newbie devs.

After searching for the game engine that the devs used to create this game my guess was as predicted correct. They used Unity which most newbie devs use. Cities Skylines also runs like complete **** and that was also created by devs who were not skilled enough to use another game engine and resorted to Unity. Parkitect devs also used this game engine and the game ran like **** too but they were at least skilled enough to make tweaks and get the game running well. The devs for Cities Skylines were too lazy or just were not good enough to make such tweaks and it maybe the same issue here.
Última edición por Merc; 14 MAR 2019 a las 21:47
Biervampir [AUT] 15 MAR 2019 a las 1:42 
We (QA Volunteers) were talking about game performance and optimisation forever it seems (I joined at 1.2 release).
They did a lot to improve and optimise the game, but they said that they cant do much more, unless recoding the entire game.

The game was the first title of a around 20 unexperienced people all around the world, who didn't had a structure in the code, which is now just spaggethi code.

Nowadays the Dev's have more experience and learned from WFTO mistakes. I wouldn't called them unexperienced, at lest not nowadays, better judge them on their next title, because WFTO had a really messy developement.

Is Unity the engine for bad Dev's or is it easier?
Na, I think it's more like useing a software which you are most confident with. Imagin it like, you are used to edit images with Photoshop and now you have to ise Gimp, very similar but you have to relearn stuff
Unity is free at the beginning, I think that's why they have choosen it.

I hopr that somewhat explains the bad performance. I don't try to defend it, I just accepted it at this point.


Noontide, please correct me if I got something wrong or if I missed something
Última edición por Biervampir [AUT]; 15 MAR 2019 a las 1:43
Merc 15 MAR 2019 a las 1:52 
I hear the Unity is easier and that's why it gets used sometimes. The people who made a mess of Cities Skylines went on to use the game engine to make their next game lol.
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Publicado el: 28 FEB 2019 a las 11:05
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