War for the Overworld

War for the Overworld

View Stats:
GIGACHAD Jan 24, 2019 @ 12:51pm
Undergames leaders
Did anyone win with Volta or Kasita? Despite the gold rush Kasita virtually receives no minions even when I outfitted my opulent rooms with complete wall support with doors, and sentinels need painful microing to amass.

As for Volta, I need those chunders for production. Both leaders leave me no forces for offense capable of shattering Lamash's cores accesible only via chokepoints... Shale *did* go down, as its fragile in a slugfest but...Lamash seems the strongest honestly.

PS: Yes, I have a ton of high level sentinels under Kasita. The problem is, Lamash is too clever and uses massed magic missile monsters, Bafu screamers and traps to stop even a haste boosted sentinel charge, and the sound blasts incapacitate the sentinels before they can crash through.
Last edited by GIGACHAD; Jan 24, 2019 @ 12:53pm
< >
Showing 16-30 of 36 comments
GIGACHAD Jan 26, 2019 @ 3:06pm 
Originally posted by Korvek:
Eh? Cultists are attracted according to the number of props you have. If you want to rush cultists (which is usually a good idea),

Yes, yes, but when I made a 9 prop 7x7 clean library usually i get 9 with other underlords... I NEVER got more than 3 with Kasita...

Same with gnarlings. huge training room and still 3 minions.
Korvek Jan 26, 2019 @ 3:12pm 
Kasita should not have any such restrictions. Are you certain that you had four props And had disabled every other minion from spawning?
GIGACHAD Jan 26, 2019 @ 3:15pm 
Originally posted by Korvek:
Kasita should not have any such restrictions. Are you certain that you had four props And had disabled every other minion from spawning?

No i didn't. a lot of cultists come in in every other underlord and I never restrict minions from spawning. Kasita in my game is extremely low on creatures. I mean it.
Korvek Jan 26, 2019 @ 3:59pm 
I do not follow. Are you saying that you did not disable other units spawning? If so, that is just going to slow down your cultist attraction rate. Lamash has a faster spawn rate and so cannot be compared with any others.
GIGACHAD Jan 26, 2019 @ 4:04pm 
Originally posted by Korvek:
I do not follow. Are you saying that you did not disable other units spawning? If so, that is just going to slow down your cultist attraction rate. Lamash has a faster spawn rate and so cannot be compared with any others.
I intentionally left the game open for hours with all portals with me post victory and the cultists never exceeded 4 which is bad bc kasita is begging for Assembly boom
Korvek Jan 26, 2019 @ 4:38pm 
Weird, I tested Kasita a lot and never had that issue. This is something which occurs every time you play Kasita on medium difficulty?
GIGACHAD Jan 27, 2019 @ 10:49am 
Originally posted by Korvek:
Weird, I tested Kasita a lot and never had that issue. This is something which occurs every time you play Kasita on medium difficulty?

Yes, and I never mod anything save for fallout new vegas whose DUST mod turned out to be pure ♥♥♥♥.
Korvek Jan 27, 2019 @ 2:58pm 
This game cannot be modded anyway. I shall give it a quick test.

I just tested it on master and medium difficulties, Kasita attracts four cultists just fine. I disabled golden weaver spawns...but this is something every player should do anyway until they have everything they want. I used volcansnow (level one) to test.
Last edited by Korvek; Jan 27, 2019 @ 3:42pm
GIGACHAD Jan 30, 2019 @ 11:31am 
Originally posted by Korvek:
This game cannot be modded anyway. I shall give it a quick test.

I just tested it on master and medium difficulties, Kasita attracts four cultists just fine. I disabled golden weaver spawns...but this is something every player should do anyway until they have everything they want. I used volcansnow (level one) to test.

Golden weavers and cultist cap is the same? Figures. Damn. Golden weavers aren't worth it anyway right?
GIGACHAD Jan 30, 2019 @ 11:31am 
I never had the cultists more than 4 even though my library was 10 book props...
Biervampir [AUT] Jan 30, 2019 @ 11:51am 
Originally posted by Blue Ball(CAN):
I never had the cultists more than 4 even though my library was 10 book props...
I would like to see that.

And yes, there are only 3-4 sacrifices which are worth it
Korvek Jan 30, 2019 @ 12:13pm 
I disable golden weavers immediately. All they do is get in the way and slow down useful minion spawns. I would say that leaving them on is incredibly harmful because it slows down your cultist/crackpot spawn rate at the start of the game which is likely to cost you the game. Your first 4-6 spawns are essential...golden weavers really should be buffed because they are gnarling tier at the moment (meaning, they waste a spawn spot and only fight).

As I said, I have tested it already and confirmed that more than three cultists is possible. It is pretty much expected that you turn off less useful creatures though.
nutter666 Jan 30, 2019 @ 12:31pm 
Originally posted by Korvek:
I disable golden weavers immediately. All they do is get in the way and slow down useful minion spawns.

Or you know, blood money them and enjoy the free cash? That is their purpose in Kasita's army, they're a secondary source of passive income.
GIGACHAD Jan 30, 2019 @ 12:34pm 
Originally posted by nutter666:
Originally posted by Korvek:
I disable golden weavers immediately. All they do is get in the way and slow down useful minion spawns.

Or you know, blood money them and enjoy the free cash? That is their purpose in Kasita's army, they're a secondary source of passive income.

Even if theyd spawn immediately i hardly lack coin with the colossus insta absorbing the skirmish dead... İma disablethem as they are useless, even with flying. If they shot gold shards... Only maybe then. Until that they are oculus with even worse costs
Biervampir [AUT] Jan 30, 2019 @ 1:41pm 
Originally posted by nutter666:
Originally posted by Korvek:
I disable golden weavers immediately. All they do is get in the way and slow down useful minion spawns.

Or you know, blood money them and enjoy the free cash? That is their purpose in Kasita's army, they're a secondary source of passive income.
At the beginning, you shoudn't bloodmoney your units, I think that's what he was refering to.
But otherwise, yes they would be a good gold income.
< >
Showing 16-30 of 36 comments
Per page: 1530 50

Date Posted: Jan 24, 2019 @ 12:51pm
Posts: 36