War for the Overworld

War for the Overworld

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MoonAbove Sep 17, 2018 @ 11:19am
Please think about bringing this game to the Nintendo Switch!
This game fills what I would consider a currently completely unfilled niche. I know this game is still in development but it would be great if this game came to consoles (especially the switch where there is a lot of empty market space soon to be filled by ports. I would pay to have this game on the switch with a little touch control support.

Would love to hear from other fans of this game or dungeon builder style games too. Would you buy this game or something like it for the Switch?
Originally posted by Noontide:
Unfortunately, there are no plans for a console release of War for the Overworld. The primary inhibitive component is that the game on a technical level is not in an easily portable state with much of the core technical aspects being unsuitable for consoles.

This becomes increasingly problematic as the technical capabilities of a particular console are reduced. Although the Switch is an excellent console, and definitely one that we'll consider as we work on future titles, it's tech specs are the most limited of the current generation.

Sadly it's just a case that we never designed WFTO with consoles in mind and at this point making that transition would be resource intensive. It's just not something we can afford to dedicate our time to.

Sorry :(
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nutter666 Sep 17, 2018 @ 7:00pm 
No, actually this game is pretty much finished in terms of development. The (majority of the) dev team have moved onto their next game/project and WFTO is maintainence/bug fixes only mode.

As for the suggestion to bring it to Switch, I see one major issue, the game is primarily controlled by a mouse? How do you translate that to the switch's controls?
A developer of this app has indicated that this post answers the original topic.
Noontide  [developer] Sep 18, 2018 @ 3:09am 
Unfortunately, there are no plans for a console release of War for the Overworld. The primary inhibitive component is that the game on a technical level is not in an easily portable state with much of the core technical aspects being unsuitable for consoles.

This becomes increasingly problematic as the technical capabilities of a particular console are reduced. Although the Switch is an excellent console, and definitely one that we'll consider as we work on future titles, it's tech specs are the most limited of the current generation.

Sadly it's just a case that we never designed WFTO with consoles in mind and at this point making that transition would be resource intensive. It's just not something we can afford to dedicate our time to.

Sorry :(
Fireeye Sep 18, 2018 @ 6:30am 
No offense, but how would that even work? PC games, and especially RTS games usually are a horrible, broken mess as far as the control scheme goes when they are ported for consoles. I still shudder at the memories of Starcraft I for the N64, or Red Alert for the PS1.
Noontide  [developer] Sep 18, 2018 @ 6:58am 
Originally posted by Fireeye:
No offense, but how would that even work? PC games, and especially RTS games usually are a horrible, broken mess as far as the control scheme goes when they are ported for consoles. I still shudder at the memories of Starcraft I for the N64, or Red Alert for the PS1.

We've learned a lot over the years and it is possible to port a fully functional RTS to consoles. Though clearly the Mouse and Keyboard remains the best input solution for RTS it is possible to make a enjoyable experience with some well thought out control scheme.

Unfortunately, it's another barrier to entry though as it would be a big problem that would need to be solved.
nutter666 Sep 19, 2018 @ 10:09am 
Originally posted by Noontide:
We've learned a lot over the years and it is possible to port a fully functional RTS to consoles. Though clearly the Mouse and Keyboard remains the best input solution for RTS it is possible to make a enjoyable experience with some well thought out control scheme.

Unfortunately, it's another barrier to entry though as it would be a big problem that would need to be solved.

My final year Team Project at Uni was doing exactly this, building a (fairly simple to be fair) RTS game which was built specifically for consoles and using a controller rather than mouse and keyboard, so it's definitely possible.
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Date Posted: Sep 17, 2018 @ 11:19am
Posts: 5