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Darkest greetings Underlord,
Time marches ever onwards and before we knew it months had passed since our last community update. Now that our team is focussed primarily on our upcoming new project, we know you may be worried about long-term support for War for the Overworld. So to keep you in the loop it’s time to talk once more about the community initiatives that we’re planning.
So sit down at our tavern table, and listen to the relaxing sounds of the screams that echo from the neighbouring torture chamber, as we share our vision of things to come!
This will be our first developer stream since our launch all the way back in 2015. So why now and why Steam only? Well we’re hoping to make our streams a regular feature moving forwards, but we need to get back on the saddle first. Back when we used to stream it was always somewhat ad hoc, with webcams and headsets pilfered from the bedroom of our Managing Director.
[img]https://wftogame.com/wp-content/uploads/2018-08-25-15_56_19-WFTO-Livestream-22nd-September-2014-YouTube.png[/img]
Bedroom Streams, featuring Josh, Scott, Pat, Lee, Sammy the Cat and approximately 50 pixels!
Now we have an office and a professional space, and with our work settling down, we’re looking to make future streams more professional as well. So we’re using Tuesday’s stream as a test and a learning experience – a way for us to develop ourselves and for you to offer feedback, ahead of us doing them more regularly and hopefully branching out to other platforms such as Twitch and Youtube as we work out the kinks.
https://wftogame.com/wp-content/uploads/New-Stream-Setup.jpg
Begone webcam microphones! Welcome to our more professional setup.
We’ve opened up a Steam thread for you to drop in any suggestions on what you’d like to see, and questions that you’d like us to answer during the stream. So please drop by there and tell us what you’d like to see!
For the moment we’re thinking along these lines:
If things go well we’ll likely use a similar format for future streams. But we’d also like to swap things up, such as including Map Editor segments, where we look at the tools and demonstrate how to use Mighty Script. This would supplement our upcoming tutorials, and give you some advanced techniques for your own maps.
That about covers everything we have to say about the stream, at least until we go live on Tuesday afternoon! But remember, we want to hear your suggestions, feedback and questions over on the Steam thread.
The Stream will be available on the Steam Store page, and when we have the broadcast account we’ll provide a link to the broadcast page!
So with that hefty news out of the way, let’s look at what else we’ve got in store.
We’re in the process of picking our shortlist for the first spotlight; one of these will be included in the aforementioned stream, but once we’re done we’ll be posting up the full list. As there are so many great maps out there we’d love to know what your favourites are, and if you have any nominations for our spotlights going forward.
We welcome any and all suggestions over in our Community Spotlight thread!
https://wftogame.com/wp-content/uploads/230190_screenshots_20180509173206_1.jpg
The Golden Worker stands ready to be shipped to the best map makers.
As always, maps highlighted will not only be given the prestige of being counted amongst our favourite maps, but their creators will also receive the coveted Golden Worker skin, which is only given out to community members that participate in such events!
It’s our intention to repackage these maps into spotlight downloads, allowing one-click access for our players on and off Steam, so you can enjoy them without having to search through the Workshop.
Moving forwards we plan to do spotlights either once a month or once every two months as our time allows. We’d like to invite creators to put their work forwards directly to us if they feel it has what it takes to reach the top. And remember, if your work isn’t included in one spotlight that doesn’t mean it can’t be included in the next.
We expect our first spotlight will be live by the middle of September.
We’re planning to release these in waves starting with the most basic tutorials and working our way up to more complex things. We’ll be supplementing them with a few examples and additional reference materials as well.
We expect the first wave of tutorials to be available towards the end of September, and we’d love to know what you’d like to see us cover.
We hope that helps give you some insight, and as always we’d love to hear your feedback.
Don’t forget to note Tuesday 28 August at 3:30 p.m. (UK time)[www.timeanddate.com] in your calendar, as we go live with our stream on our Store Page!
Cheers,
– Brightrock Games Team
Click here to follow us on Steam
Click here to chat about this update on our Discord[discord.gg]
Never miss an update! Sign up to our newsletter![wftogame.com]
Quesion 2- What are your thoughts about making a new game? (does not have to be a sequal)
Who the hell is Brian?
Question 2:
What's the prize for the Tournament winner?
Question 3:
Will Abyss and Caldella ever be in 2 player Maps or will they rott in the Legacy?
Question 4:
When do you fix the Titan hitbox? That's not an Multiplayer exclusiv bug, they get also stuck on props in SP and you notice that quite well in Possession.
Question 5:
When could we expect to hear from WFTO II?
Question 6:
Are you going to create more God simulation Games in the futur? There are too few of them and many aren't that good
Question 7:
Will get you a Programmer who is dedicated to Netcode stuff for your next big title?
So that I dont have to annoy a burned out Programmer about netcode stuff
Question 8:
Can we every expect a Game like Black & White from you? Perhaps even VR
Question 9:
Are you willing to play a 3vs1 against me, while streaming?
Question 10:
You are awesome!!
Feedback:
Please Stream on Twitch (you have an account there and if you want I can help you setting it up) or upload it later on YT. I want to see it, and I cant watch steam broadcasts on my mobil
How set in stone is the current metagame for Skirmishes/Multiplayer? As someone who has gotten into the multiplayer aspect of this game, I want to see what I can do to tweak it for the most fun to have in multiplayer, because I have definitely gotten a lot of fun out of multiplayer already, but would like to know just what can be improved on right now.
What was the most fun map you developed, and/or the map someone else made that you had the most fun on?
Do you think that, once we get really good netplay, that War For the Overworld, or a game like it in the future, could have a broader appeal? I would love to tell more people about it, but from where I come from I would most love to face people in War For The Overworld than just let them know there's a spiritual successor to Dungeon Keeper.
By the way, are you fine with me calling it Dungeon Keeper 3?
What's the best multiplayer strategy you can think of right now?
Not a question, but I just think a regular developer update stream would be fantastic, both for War For The Overworld and future games you work on. From what I've experienced, you need to carefully balance how often you do it: too much and you'll burn out, but you should keep to some form of schedule. Heck you don't even need ot necessarily have an update. Just regular dev streams to engage with the community would be great to keep in touch with your playerbase, imo.
Not a question as well, and this is more for the community in whole more than the devs, but I could use some recommendations for user maps to play. Ya got any?
I probably won't be around to watch the stream live but you bet I'll catch the replay.
Inquiring, worried minds need to know.
2) There are rumours of a new project from Subterranean Games, can you tease anything from that project for the stream?
3) Mightyquest started out as the tool to complete the original WFTO campaign -- I'm curious as to how it evolved from there and become what it is today?
4) What are some of the team's favorite milestones / events leading up to -- and after -- launch?
5) There's something about the Whaleshrooms in the Underworld that leaves me mildly unsettled, concerned, and possibly afraid -- any concrete response to this would be appreciated.
6) Remember that time Simburgur set me up in The Resistance? That was my worst/best experience with that game to date. Emphasis on worst, I got played.
Much love, wish you all the best and miss 98% of you (Lee, you scoundrel, you know what you did and I will forgive you when you remember my birthday in 8 days). ♥♥♥♥♥♥
You'll have to be more specific, in my limited experience of playing Resistance, that particular event happening a lot is my main prevailing memory of the game haha
Why no Behemoth nerf??