War for the Overworld

War for the Overworld

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Vepar Jun 23, 2018 @ 4:00am
Minions permanently unhappy!
I recently bought My pet dungeon and at the Jailbreak level, the minions are constantly unhappy despite all their needs being fulfilled. Even if the minions happiness level drops for a second before going up to content again the announcer says "one of your minions are unhappy". It's maddening! I barely finished that level, i wanted to uninstall the game.

They have places to sleep, food, multiple taverns, plenty of gold, place to work and they're still unhappy.

Can you please dial it down with their needs? The percentages drop to unhappy from the tavern to their workplace, then they work for like 2 seconds and go back to being unhappy and doing nothing.

I put a rally flag and all of a sudden every minion gets unhappy, tons of narrator repetition of that one line, then for every other minion he says "one of your minions cannot satisfy their needs because they're rallied"... No ♥♥♥♥ sherlock, they're rallied for a reason!!! Why is that even a thing? Why is that being said the moment i put a rally flag? I get it if thy're rallied for 15 minutes then say it because the players might forget they're rallied, but jesus christ devs, what the hell?

Dial down the needs of the minions a bit so that the percentages don't drop so drastically, it's impossible for the minion to even satisfy their own needs, even if the layout and the rooms are neatly layed out so they can get everywhere fast. And dial down the narrator, i don't need to know when every single minion is unhappy for 1 second before being content again. Let the narrator say they're unhappy if they're unhappy for 5 minutes or something, i don't know, balance it out, but this is horrible. Who finds that fun? Especiall in a my pet dungeon levels where no one cares? At least dial down their needs for my pet dungeon.

I don't know if this happened as a bug or something, but in this particular level it was catastrophic. In other levels, they're still unhappy constantly, but never as much as on this level.
Last edited by Vepar; Jun 23, 2018 @ 4:02am
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Showing 1-3 of 3 comments
Celtik Jun 23, 2018 @ 4:57am 
There are plenty of ways to deal with unhappy minions.

- Throw them in the Tavern... but not as customers...
- Throw them in the Sanctuary, at the center, as stars of the show...
- Show them the Crypt, tell them that a minion is often more useful in death than he was in life...

More seriously though, I've never encountered that kind of issue. Sometimes a minion gets angry yes but he's quickly dealt with...
Vepar Jun 23, 2018 @ 5:04am 
Originally posted by CeltiK:
There are plenty of ways to deal with unhappy minions.

- Throw them in the Tavern... but not as customers...
- Throw them in the Sanctuary, at the center, as stars of the show...
- Show them the Crypt, tell them that a minion is often more useful in death than he was in life...

More seriously though, I've never encountered that kind of issue. Sometimes a minion gets angry yes but he's quickly dealt with...

I can't say i didn't contemplate those exact solutions. :steammocking:
But this was Jailbreak my pet dungeon, no portals or beasts, and i needed them to fight in jails to free up other minions.

And yeah, it was beyond maddening listening to the announcer, despite his epic voice, tell me my minions are unhappy over and over again.

I mean, at least tell me why so i can fix it... "One of your minions is unhappy" has got to be the most useless information that can be presented ever in a game that is usually all about micromanagement and knowing as much infor as possible.

Especially if they're unhappy for a whole 1 second! Jesus, who cares, they fixed their own problem, why bother me with it? What's the point of the announcer then?

And the rally flag thing...

This level is probably going to be "unachieved" for a long time, i'm not replaying that again.
Last edited by Vepar; Jun 23, 2018 @ 5:06am
Fireeye Jun 24, 2018 @ 6:29am 
I've run into similiar issues. Here's some things I realized:

1. Especially on large maps, you will often capture lots and lots of enemy rooms all over the place. I'm not entirely sure about it, but it appears that minions currently try to fulfill their needs and/or do their work not based on whether or not the nearest potential location for that is already fully occupied, but rather by checking to which percentage all such rooms on the map are occupied and then choosing the least occupied one.

For instance: Suppose you have several 5x5 lairs across the map, and one underworld gateway near your core. Rather than placing their beds in the lair closest to the underworld gateway until said lair is full and then moving on to the next-closest ones, your minions seem to try and spread out more evenly, so all lairs under your control still are (for instance) 50% free. The same applies to taverns, barracks, and the rooms the minions work in, potentially resulting in your minions becoming unhappy because they spend more time walking than they do spend on fulfilling their needs.

Solution: Sell all non-critical rooms you acquire and try to concentrate core rooms of your dungeon (lairs, taverns, vaults, etc.) as closely as possible around your dungeon core.

2. Workers will always carry mined gold to the nearest vault (unless you use a gold vortex). During payday, you may have enough gold to pay your workers, but it's spread all across the map, likewise resulting in long commutes so the minions get angry because they spent five hours walking before they get their pay. Even if you use gold vortexes, gold may be transfered to outlying vaults instead of your core/ main vault if the latter are full.

Solution: Build a sufficiently (very) large vault right next to your core, or alternatively, have vaults right next to all your lairs. Sell surplus vaults, especially those in remote parts of the map.

3. Juggernauts and Augres get angry particularly often because the garrisons they routinely activate normally are way out of your base, doubly so if you capture enemy ones. Combined with their slow movement speed and their increased need detoriation due to being high-tier units, they get pissy rather quickly unless you constantly babysit them.

Solution: Again, sell surplus garrisons. Only maintain those directly needed to guard your base, or if you want a large Augre/Juggernaut population, build 5x5 garrisons as if they were barracks - close to your other rooms.
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Date Posted: Jun 23, 2018 @ 4:00am
Posts: 3