Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I recommend either using prophecy to scout or doing a trial on a lower difficulty playthrough. As a tip, if you are going to capture one underhill, make an effort to rapidly capture all of them. One thing which should Always be on a player's mind is capturing them, and a player should be prioritising this over anything else.
This means get an early beast den (unless playing as Volta, in which case all you need is foundry + storm vortex), and take map control as best you can. Archive, for sins, alchemy lab for potions, a decent foundry for traps, and ember rifts (if playing as Shale), are all very useful. Unfortunately, once a player captures an underhill and places defences, the game is usually won by this point anyway.
I personally thought 4 and 7 were the worst as they were the same every time. Boom economy, switch to 150 gamespeed, wait 40 minutes and roll over all players consecutively. Even turtling with Shale, the most aggressive of all the characters, is still the optimal strategy in these levels.
The AI lost their shard to the heroes every single time on level 6. They take too long to grab Stone Bridge so they always miss out on contesting the center island which is full of gold. The hero fortress was also way too fortified; attacking it was only for funsies after the level was effectively already won. Should add natural bridges connecting the shard islands to the center island to allow the AI to play and dig more aggressively.
How do you know that? Is there any communication on this, I'd like to know.
As I said previously in another post, the AI is quite strong early game and is not that easy to defeat on a tiny or small map, at least on master. But as the game goes on it just runs out of gold because it keeps building no matter what, even if it's a 6th foundy or 5th tavern... Also when it decides to sell a room it starts with the vault which is fine, but then it's the lair and archive, lol the ones you don't want to sell first. It could start with all those foundries. What's the deal with the AI and foundries by the way? Medium to late game all the AI has to fight with is a dozen of level 1 Chunders :D
Except the undertaker AI. Actually this one has much less trouble than the others because it builds a Sanctuary and uses Avarice all the time, which I do too. So this one is harder to defeat than the others. All AI builds should include this imo. Ravager or Guardian don't have anything to get gold when there is no more on the map, no Blood Money, no Sanctuary, nothing. I do hope this will be adressed in the next update.
He knows because he's one of the guys involved in building/improving the AI. He (and me) are members of the volunteer/qa team that help the devs.
As nutter666 and webbernever1 said we 3 are all part of the QA volunteer team (though there are a lot more who help as well) that help with balance/fixes and other stuff.
Beside the programmer void most work on AI is done by Webbernever1 and me.
As Webbernever1 pointed out currently AI is bugged and has big issues regarding attacking. Combined with its gold problem it leads to the situations you described. Expect both and some other stuff ;) to be much better in the upcoming patch.
Therefore i can highly recommend replaying the Undergames campaign and playing against AI.
All types of AI (Ravager, Goldddigger etc.) have multiple build orders so playing them multiple times will let you face different tactics, so that is something you should retry after the patch too.
Some AI though works only good on gold rich maps still like the Golddigger Build orders so best select them on gold rich maps for maximum fun.
And the wisest answer the real devs could give as well.