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Also, your super unit is very strong with army backing it up. I recommend to getting it up early on. I generally don't really build defenses all that much in this game due mana is more worth it being actively used.
increase gouls after a big clash yes. but not gonna leave them behind.
does someone have any other ideas on lamash effectiveness.
Necromancers/ghouls could do with a buff generally for them to be a useful strategy. With that said, it is entirely possible to win using them...but I would use them as a support/secondary attack with the archon as the primary attack force. The archon can be difficult to kill so this is one of Lamash's strengths.
As a final note, there is the reanimation potion and uprising ritual. These are not amazing per se but can sometimes be used to win levels. Personally though, I prefer having prisoners, but that is just how I tend to play.
Lamash is labelled as being the 'hard' personality, and this is largely because none of her traits give the player too much of an edge. As I see it, the player simply has another option to use when playing as her.
I have just come back from a few games and I have found that fast stocking the crypt with beasts and then using the uprising ritual has worked quite well. a few waves of them are difficult for the ai to manage while leaving you own troops to lvl up at home.
i agree the necros are a bit iffy.
i wish I new what was attracting shamblers they seem to tank quite well.
if anyone has solid info on the attraction of shamblers and fat head deads that would be great.
Necromancers take a bit of micromanaging because they're the only ones that AREN'T more useful dead. Periodically pull them away from the front to replenish their hordes and heal up then send them back in with a fresh wave of ghouls.
Banshees are really helpful as part of a push. While your forces keep the enemy occupied a mass of banshees from the potion, spell, shrine, or some combination are free to just pound the objective into oblivion. Throw a single potion into the midst of a battlefield if you see things pile up and suddenly your opponent has a mass of bomb slugs wriggling towards their core while all their minions are too distracted by various necrotic goons.
Also dont be shy about using your torture chamber and spirit chamber to rapidly level up those Necromancers. Torture a level 6 or so gnarling to death and usually his soul is juicy enough to boost a novice necromancer all the way to 10!
Hope that helps!
2. From my personal experience, I recommend sacrificing your intelligent minions rather than your beasts, given that the latter can be a huge asset without having absurdly high payday wages (you still will need a skeleton - hah- crew to run your dungeon: Basic stuff like chunders, succubi, and witch doctors. Gnarlings are fair game for the crypt though).
3. Try to preserve the Undead minions spawned from the gateway - they're free, but also can't be rescued if killed.
4. Lamash does not have a penalty on defenses, and while they are not as cheap as Volta's, they're still useful when it comes to gathering corpses.
5. Spirit Chamber - Lamash is the only Underlord with access to it, and given that you don't want to convert prisoners anyway (again, wages), just turning them into spirits and beefing up your necros with them is highly useful.
This all being said: Lamash currently IS the hardest Underlord to play in UG, simply because her positive traits only become active in the mid to lategame, whereas all others receive the goodies right at the start of the game.